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Worldkiller asteroid and planetary defense network menu

Incoming Asteroid!

An enormous asteroid has been detected on a collision course with [world]! Experts are advising that we take immediate action, or else the impact could devastate our entire world!

Introduction[]

Worldkiller Asteroids are a feature that is only available on Expert Mode and on Cretacea on any difficulty. The player receives a notification hours before a worldkiller will hit their world. The Planetary Defense Network allows defense against worldkiller asteroids.

Asteroid Impact[]

An asteroid has impacted the surface of [world], spreading devastation across the entire surface of the world! [number] outposts and cities were destroyed and [number] facilities were lost, and our research databases have been devastated. Between the impact and the aftermath, a total of [number] people were killed.

The asteroid destroys a large number of cities outright. In the cities that were not destroyed, a large number of people are still killed. On top of that, it can wipe out at least ⅓ of the researched project. The asteroid also massively increases atmospheric pressure (about 200,000 Pa). This will make the world uninhabitable until pressure levels have been corrected

Strategy[]

Upgrading the buildings to make them sturdier before the asteroid hits will not help; it might work when dealing with quakes, but this strategy is completely useless when dealing with asteroids. The better off saving money. The asteroid destroys entire cities, so the level of facilities are at is completely irrelevant.

Make sure to have habitations enabled in each of the cities, because the world will be uninhabitable after the asteroid hits, and you don't want that to mean that even the cities that weren't completely wiped off the surface of the world become abandoned!

If you have more time, the best way to deal with them is to select change its course, cutting-edge equipment, either rigorous training with refitted vehicles, and 1 team. It will take about 11h and 15 minutes and costs only 25 million credits.

If you have less time before impact, you could instead choose change its course, standard training, cutting-edge equipment, refitted vehicles, and 2 teams. It will take 9 hours and cost 50 million credits.

If the impact time goes below 9 hours, it will become very expensive or impossible to reach a 100% success chance.

Cost[]

Based off the base selection being Break It into Small Pieces, Standard Training, Standard Equipment, Refitted Vehicle, and 1 Team.

Success is 25%, Time is 3 hours, and cost is 10,000,000c. The success rate, time and cost are all multiplicative and rounded off to the nearest integer.

Success Multiplier Recovery Mission Training Equipment Vehicle Teams
Change Its Course (3) Minimal (0.75) Basic (0.75) Disposable (0.75) 1 Team (1)
Break It into Small Pieces (1) Standard (1) Standard (1) Standard (1) 2 Teams (1.25)
Vaporize It Entirely (2) Rigorous (1.25) Cutting-Edge (1.25) Custom (1.25) 3 Teams (1.4)
Time Multiplier Change Its Course (3) Minimal (0.75) Basic (0.75) Disposable (0.75) -
Break It into Small Pieces (1) Standard (1) Standard (1) Standard (1) -
Vaporize It Entirely (2) Rigorous (1.25) Cutting-Edge (1.25) Custom (1.25) -
Cost Multiplier Change Its Course (2) - Basic (0.75) Disposable (0.75) 1 Team (1)
Break It into Small Pieces (1) - Standard (1) Standard (1) 2 Teams (2)
Vaporize It Entirely (5) - Cutting-Edge (1.25) Custom (1.25) 3 Teams (3)


Example: Choosing break it, rigorous, cutting-edge, custom, and 3 teams. Results in a success rate of 68%. (25%*1.25*1.25*1.25*1.4)

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