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"Small towns and outposts can make do for a while with simple landing pads and runways, but if a city expects to continue growing, it will eventually need a proper spaceport. This will allow not only the flow of visitors and new colonists, but will also stimulate the local economy and increase the city's overall revenue."


Introduction[]

How_To_Build_a_Spaceport_-_TerraGenesis_Tutorials-2

How To Build a Spaceport - TerraGenesis Tutorials-2

How To Build a Spaceport | TerraGenesis Tutorials

The spaceport provides an enormous boost to the population of the city it is in. This facility also generates the highest amount of credits out of any city building, and a little bit of pressure due to rocket exhaust fumes. This facility is needed for the construction of Satellites.

Make sure to have at least one city with a spaceport sitting at within or less than 3 degrees from the equator so it can serve as the socket city for a Space Elevator. You can see how far from the equator a city is when you place it.

Levels beyond V are only reached through events, but if the world is habitable by humans, the extreme increase in population growth from a Level X Spaceport will overwhelm and the 55 pressure will overtake, and eventually devastate the biomass and pressure. You will need the Sky Farm satellite so humans don't eat biomass and balance out the pressure (if you can).

Level Charts[]

Beginner Mode differs in time needed compared to Normal Mode. The Culture modifiers accounts to the total Biomass, Population, Credits, Research Time and/or Construction Time gained/lost for the buildings/research.

Beginner Mode[]

Level 1-person

(per min)

Pressure

(Pascal)

Credits

(per min)

Cost

(Credits)

Base Time

HH:MM:SS

Research N/A N/A N/A 2,000,000c 00:30:00
I (Build) 120 10 10000 500,000c 00:15:00
II 180 15 15000 250,000c 00:07:30
III 240 20 20000 500,000c 00:15:00
IV 300 25 25000 750,000c 00:22:30
V 360 30 30000 1,000,000c 00:30:00
VI 420 35 35000 Events N/A
VII 480 40 40000 Events N/A
VIII 540 45 45000 Events N/A
IX 600 50 50000 Events N/A
X 660 55 55000 Events N/A

Normal & Expert Mode[]

Level 1-person

(per min)

Pressure

(Pascal)

Credits Cost

(Credits)

Maintenance Cost (credits) Base Time

HH:MM:SS

Research N/A N/A N/A 4,000,000c N/A 04:00:00
I (Build) 120 10 10000 1,000,000c 1,500c 02:00:00
II 180 15 15000 500,000c 3,000c 01:00:00
III 240 20 20000 1,000,000c 4,500c 02:00:00
IV 300 25 25000 1,500,000c 6,000c 03:00:00
V 360 30 30000 2,000,000c 7,500c 04:00:00
VI 420 35 35000 Events 0c N/A
VII 480 40 40000 Events 0c N/A
VIII 540 45 45000 Events 0c N/A
IX 600 50 50000 Events 0c N/A
X 660 55 55000 Events 0c N/A

*In expert mode you get no credits.

Buildings
Temperature Cooling Plant · Aerostat Platform · Solar Shade · Heating Cluster · Borehole · Orbital Mirror
Pressure Sequestration Plant · Biofixture Lab · Hydrogen Processor · Thermal Dust · AtmoGen Suite · Pocket Mine
Oxygen Oxygen Filter · Carbon Fixer · Hydro Generator · Oxygen Plant · CyanoVats · Kelp Farm
Water GeoCistern · Electrolysis Plant · Ice Launcher · Cloud Seeder · Aquifer Network · Comet Sling
Biomass Algae Colony · Kelp Forest · Coral Reef · Soil Farm · Grass Farm · Forest Stand
Biosphere Tidal Enclave · Deep-Sea Collective · Reef Institute · Automated Nursery · Ecosimulator · Zoological Society
Population Habitation Unit · Habitation Complex · Habitation Dome · Children's Creche · Transit Network · Spaceport
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