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Recovery is the process of fixing your world after a drawback. Recovery can be easy or difficult.

Population[]

Cities[]

If your city has become abandoned because of an event, check the event log to see what killed your city. After you find out, build a new habitation facility to restart the population. Remember to build more than one hab if your habitability is below HABITABLE to prevent the city from becoming abandoned again if one gets destroyed.

Habitability[]

If the population is down to the number of habitations and the habitability downgraded from PARADISE or HABITABLE to PLANTLIFE or BARREN, that means your world has experienced a collapse. Check the stats page to see what happened to your world. If not all of the icons are not blue or green, that means your world is not habitable. The red stats must be corrected to regain habitability.

Biomass/Biosphere[]

Biomass[]

If your world's biomass is at uninhabitable levels but the habitability is at PLANTLIFE, that means the biomass consumption has outpaced the growth and dropped the biomass to uninhabitable levels. Build biomass increasing facilities and monitor the consumption. You will need the Sky Farm satellite to stop biomass consumption.

If your world's biomass sits at 0 Mt or Gt and the habitability is at BARREN, that means that your world cannot support biomass. Make sure all stats on the left side (planets/microbes) are blue or green before adding new biomass.

Biosphere[]

If a species' health is dropping, pay attention to the following:
Each species has a specific health value, which is calculated based on a couple of variables.

  • The first such variable is how well the species is adapted to the environment. A species that you've made vulnerable to droughts will for example do less well on a planet with low water levels.
  • The second variable is how much food (support) is available for it compared to how much it needs (this is irrelevant for micro-organisms).
  • The third variable is Conservation. You can choose to spend space credits to either help a species gain or lose health, conserve it or cull (kill) it.
  • The fourth variable is random biosphere events. Sometimes a Harsh Winter or a Favorable Summer will decrease or increase a species health temporarily. Poaching can even decrease a species' health permanently, while having the species become a Popular Pet increases health permanently. The game calls this type of reduction or increase a 'modifier.'
  • The fifth variable is how many predators a species has. A species is not only affected by the species 'underneath' it (like a plant is 'underneath' a herbivore, and a herbivore is 'underneath' a carnivore), but also by the species above it. A particularly favorable summer for a carnivore species can mean they will eat all your herbivores and destroy your entire ecosystem if you don't monitor them closely and cull when necessary. 

When you first introduce a species, it has two health values, a low one, and a high one, with an arrow between them. The first one is your species' current health, and the one after the arrow is your species' projected health. Your species will move towards that health value over time. Species with increased or decreased birth rates move towards that value quicker or slower.

If a species has gone extinct, make sure that no other species are going extinct. If other species are going extinct, correct stats listed on the bullet list. The requirement may be different depending on the species.

Space Credits[]

If you run out of space credits, shut down all facilities except the habitations, then buy 10 million space credits for 30 GP.

Water[]

If your entire world is flooded with no land left, you will need the Soletta satellite. If you built Spaceport and the Soletta before it flooded, use the Soletta and lower the temperature to freeze the water, then build on the land. Make sure to get rid of the excess water before changing the temperature to normal IF YOU HAVE SOME LAND LEFT. If you didn't build a Spaceport and the Soletta before it flooded, you will be unable to salvage your world.

Lava[]

If your world is fully melted, you will need the Soletta Satellite. If you built a Spaceport and the Soletta before it flooded, use the Soletta and set any temperature. It will cool the surface and harden the planet, allowing you to build cities on it. The world will look different and the elevations will be altered because the planet has been melted before. If you didn't build a Spaceport the Soletta before it melted, you will be unable to salvage your world.

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