For live events, click here.
An event can randomly occur as a player is actively playing the game. The only time they are guaranteed to occur is when your world has no revenue. Said world will experience a random event once every 3 minutes / 90 in-game days, if you close out the game for 3 minutes or more, a random event will appear upon reopening it. An event can either benefit the player or cause drawbacks, and the player may or may not have the choice to accept its consequences.
A history of all events that have taken place on a world (event log) can be accessed by tapping the blue planet button at the top right of your screen, until you see your planet in full view, and then tapping on the scroll button at the bottom right of your screen.
- A list of Events having to do with Native Civilizations can be found here.
- A list of Events having to do with Biospheres can be found here.
- A list of Faction exclusive events can be found here.
- A list of Expert Mode exclusive Events can be found here.
- A list of Flat Planet Mode exclusive Events can be found here.
- A list of governor exclusive Events can be found here.
- Certain Events only take place on certain worlds for story reasons, such as on Lethe and in the Historical Earths campaign. Firing artifacts in the TRAPPIST-1 campaign can be counted as such events too. All of these can be found here.
- The Time Traveler event can be found here.
The added revenue that some events grant to cities is Culture Revenue.
The events below are in alphabetical order for easy searching.
- 1 A Rising Star
- 2 Building the Future
- 3 Cultural Hotspot
- 4 Dropping Crime Rates
- 5 Echoes of the Past
- 6 Eureka!
- 7 Everything Old is New Again
- 8 Faces in a Storm
- 9 Facility Crushed
- 10 Facility Downgraded
- 11 Falling Star
- 12 Fire
- 13 Genetic Park
- 14 Give Me Your Tired, Your Poor
- 15 Great Library of [world]
- 16 Hero of the Hour
- 17 Idiocracy
- 18 In Style
- 19 Industrial Accident
- 20 Lights, Camera, Action!
- 21 Local Accent
- 22 Local Color
- 23 Local Dialect
- 24 Local Flavor
- 25 Local Language
- 26 Local Mystique
- 27 Masterpiece
- 28 Miner Miracle
- 29 Network Overload
- 30 Our Robotic Past
- 31 Overflow
- 32 Paydirt
- 33 Plague Outbreak
- 34 Practical Idealism
- 35 Ready to Rumble
- 36 Rising Crime Rates
- 37 Rumble & Roll
- 38 School Funding Crisis
- 39 Spirit of Competition
- 40 Terrorist Attack
- 41 The Gift of Industry
- 42 The Hiker
- 43 The League
- 44 The Mother Lode
- 45 The Sky is Falling
- 46 Trade Route Established
- 47 Wonder of [world]
A Rising Star
A talented [profession] in [City] is rapidly gaining popularity all across [world]. With the right support, he/she could become a true cultural phenomenon. How should we promote his/her work?
- Paid Broadcasts: +[price] revenue in [City]
- Live Shows: + [population boost] in [City]
The revenue boost is usually around 1.500c/minute and the population boost around +5/minute. If you need some population to fill in the habitations or start a new city, select live shows, otherwise, paid broadcasts may be best for more money.
Building the Future
A new style of architecture is developing in [City], which emphasizes [description]. While still in its infancy, this new style is quickly being adopted by local architects and has become heavily associated with [City] in the public eye.
A recent influx of immigrants into [City] have formed a thriving [nationality] community. Mixing local traditions with their own, these settlers have enriched the native landscape and left a permanent mark on the culture of [City]
Dropping Crime Rates
A new police commissioner in [City] has begun a crackdown on organized crime, and the program is already seeing fantastic results! If it keeps up, we expect to see a significant drop in the crime rates of [City] from now on!
Removes organized crime in the city and makes people stop leaving the city.
Prerequisite: Rising Crime Rates in the city.
Echoes of the Past
One of the original explorers to land on [world] has begun gathering artifacts from those early days after landfall, with plans to build a museum around the collection in [City]. When it opens it should bring in some welcome revenue, as well as encouraging interest in the science behind space exploration.
Revenue boost of 1.000c to 4.000c/minute.
A research team in [City] has accidentally ruined a critical experiment after a mix-up in the lab. The potential disaster turned out to have a happy conclusion, though, as the resulting readings provided them with the key to finish their [Research] immediately!
Current research is finished.
Everything Old is New Again
A city planner has proposed an ambitious plan to turn our level [number] [facility] in [City], which is currently disabled and useless, into [a fashionable culinary district].
Doing so would mean losing the [facility], but the resulting [Culinary District] is expected to bring in [revenue.]
The game targets a facility that you haven't used in a while. Revenue boost of around 5,000c in exchange for disabled facility. If you are unsure if you will need that facility in the future, simply press refuse.
Faces in a Storm
During an intense dust storm, over a dozen travelers reported seeing a huge stone face carved into the mountains near [City]. When the dust settled it could not be re-located, but the witnesses insist that something is out there.
Prerequisite: Have an atmospheric pressure of more than 1 PA.
Due to a flaw in construction, your [facility] in [City] has been crushed by the intense atmospheric pressure of [world], [reducing its rating to [level]/destroying it in seconds].
This event either reduces a facility's rating, or completely destroys it, depending on how high its rating was. Once a facility's rating gets reduced by being crushed, you can't upgrade it anymore. A level I facility gets destroyed if it gets crushed.
Prerequisite: Have an atmospheric pressure of over 2.000.000 Pa.
During a routine inspection of the [City] [facility], engineers discovered several potentially disastrous [description] which have led them to downgrade its rating from [level] to [level].
A facility is downgraded by one level. This can be annoying if it upsets your planet's balance. However, you can upgrade it back to its normal level again.
Satellites have discovered a massive incoming meteoroid that will impact [world] within days! It's too late to divert it entirely, but our scientists have proposed a unique solution, rather than letting it impact, which will result in a release of gasses to thicken the atmosphere, we could nudge it to aerobrake through the atmosphere, releasing water and oxygen as it burns up and leaving the pressure unchanged. Either way, we expect no damage from the collision.
What should we do?
A. Let it Crash
B. Aerobraking Maneuver
If you let the meteor impact, you world's pressure will increase by about 2,000 to 4,000. If you aerobrake it, your sea level and oxygen will increase by about 1,000 to 2,000. This can be annoying when playing with the Sons of Hephaestus or in late game, as it can make prevent you from reaching victory or paradise habitability. It is still unclear why the asteroid is also aerobraked into the atmosphere when it has no/little atmosphere. In this case, it must be crushed in to pieces.
A fire has broken out in [City]! Emergency responders were on the scene in minutes, but were unable to save our [facility]. The facility has been completely destroyed.
A single facility gets destroyed. This event does not occur in Beginner mode.
[City] is happy to announce the opening of its new Genetic Park, a sprawling tourist attraction featuring genetically engineered specimens of extinct animal species, as well as creatures pulled from classical mythology and medieval fantasy. The park is already pulling in huge crowds, and we expect absolutely nothing to go wrong.
Revenue boost of about 4.000c/minute. Despite implications of danger and what it is based on, nothing actually goes wrong with Genetic Park, it remains safe for the years to come.
Give Me Your Tired, Your Poor
The citizens of [world] love their new home, but worlds away people are still suffering. If we were to adopt a more democratic style of government, we could encourage immigrants from throughout the solar system to come settle here, boosting population growth in every one of our cities.
Should we begin making preparations?
A. +5% Democracy
If you accept, your world's Culture will shift to democracy.
Great Library of [world]
The richest man/woman on [world], among other things a famous book collector, has died in [City]. In his/her will, he/she allocated funds for the construction of an enormous library, the largest ever built on this planet. Once complete this will transform [city] into a powerful center for cutting-edge thought and culture on [world].
Revenue boost/min for the city of 1.500c to 5.000c.
Hero of the Hour
[City] is buzzing with news of a heroic [profession] who saved hundreds of lives during a [event]. With the local government expected to announce a statue in his/her honor soon, it's all but certain that he/she will become a part of the local culture.
No Effect. Still reads earthquake even if you are not in Earth. It must read [world]quake instead.
A popular politician in [City] has begun promoting a powerfully anti-intellectual message, convincing people not to trust science and modern medicine. We could launch a campaign to educate the public before this attitude becomes a feature of the local culture, but doing so will cost [price].
B. Begin Campaign
These events are generally incredibly expensive, often going over 10.000.000c.
If you simply don't pay the price, your Values Culture will shift 5% to Wealth.
A new sense of fashion is spreading in [City], based on [description]. At first seen as a passing fad, it is quickly becoming a staple on catwalks and shops across [World], and even on other worlds as well!
A team of miners at [outpost] has hit a subterranean pocket of highly volatile gasses, causing an explosion. The outpost has been completely destroyed and [number] Pa worth of gasses have been released in the atmosphere of [world]
Lights, Camera, Action!
An enterprising young man/woman has opened a film studio in [City]. Having secured financial backing and demonstrating a clear vision, his/her first few releases have already been big hits! Without a doubt, this will help stimulate the [City] economy.
Revenue boost of 1.500c to 4.000c/minute.
The citizens of [City] have begun to develop a recognizable regional accent, a pattern of speech that is being described as [description]. This unique accent is already becoming a part of the local identity of [City].
A new [thing] is gaining popularity in [City]. If we get the local government to endorse it, it could bring in [price] worth of revenue. If we let it develop organically, we'll get a free Culture Point.
What should we do?
A. Promote It
B. Leave it Alone
As the people of [City] continue to grow and change, so too does their speech. The local accent has evolved into a new dialect of its own, partially understandable to foreigners but layered with new grammar, vocabulary, and meaning.
A new style of cuisine has developed in [City], based on [description]. Already a staple of the local diet, it is becoming popular elsewhere on [world] as well and we expect it to spread to other worlds soon!
It's official: the local dialect of [City] has been classified as an entirely new language! No longer understandable to foreigners at all, this new tongue has been adopted as one of the official languages of [world], and has granted your society a Culture Point for its development!
A hit [thing] has been released which portrays [City] as a sexy, vibrant, exciting city full of thrilling adventures and exotic romance. People have begun flocking to [world] in the hope of capturing this dream for themselves, resulting in a minor population boom for [City].
Population boost/min of 2-10.
A local artist in [City] has created a [thing] that is being hailed as a true masterpiece, and a landmark achievement in the developing culture of [world]. It has spurred a new era of artistic development across the planet, giving you a new Culture Point to spend.
The player is rewarded with a Culture Point.
A group of ambitious miners at [mine] have been working day and night to improve their operation. Thanks to their efforts, the level [number] mine has been upgraded to level [number].
The mine is upgraded one level for free.
A massive power surge in [city] has led to a cascading failure in our data network. The damage has been contained, but unfortunately not before it overloaded our science systems and reset all of our research into [Research].
Timer for research resets. If you had changed Culture stats so that research is now faster or slower than it was before you started the research, that does not affect the reset timer. It starts over with your old Culture stats.
If you changed your culture stats so that research is now much faster, and then this event happens and resets the timer to the slow research speed, you should cancel the research and restart it so it's on the fast timer this time. The amount of credits you get back from canceling research depends on how long research has already been going on. So if the timer has just been reset, you basically get the full price back. Definitely worth it.
Our Robotic Past
A hiker near [City] has made a stunning discovery, a pre-colonial lander, a relic of the old days of robotic space exploration, half buried but almost perfectly preserved on the surface of [world]
A wealthy collector is offering you [price] for it, but a local museum is offering you a free Culture Point if you donate it as a public monument. What would you like to do?
A. Sell to Collector
B. Donate to Museum
Probably best sold to collectors early in the game, as credits are hard to come by at first, but by the time your economy is thriving, donate it to the museum.
One of your mines, [mine name], has accidentally tapped a massive aquifer. Engineers have stabilized it temporarily, but they were forced to shut down operations.
They say they could resume mining if we drain the aquifer and release the water onto the surface, or we could simply shut down the mine and leave sea levels unchanged.
What should be do?
A. Abandon the Mine
B. Release the Water
This can be useful in when you are increasing the sea level. About 10,000 to 350,000 cm of water will be added to the sea level if the player chooses to release the water. The water becomes vapor if the world is too hot, or ice if the world is too cold. If the player chooses to abandon the mine, the mine simply disappears. Releasing the water becomes more risky the closer your sea level is to paradise.
The miners at [mine] have hit paydirt with the discovery of a massive deposit of [mine resource] in the area! The team is working around the clock, but it looks like mine will take a long time to deplete.
The kg/min increases to the maximum for the mine's level (300kg for level I, 450 for level II, 600 for level III etc) and the mine will take much longer to deplete.
A deadly new virus has broken out in [City], already costing [number] lives. We can lockdown the city to prevent it from spreading, but it will cost [price]. Of course failing to do so could cost many lives all across [world].
One of the worst events. You instantly lose a lot of population, the price is very high, and you may lose a really high number of people if you don't pay it.
A major metanational corporation is offering to invest [price] in your efforts at settling [world]. That being said, if you accept their investment they will expect to be given expanded rights on [world], signifying a -10% reduction in the independence movement. Would you like to accept their offer?
Accepting the offer can give you a significant amount of money in exchange for losing 10% Independence. So, if you want to avoid this, spend 20 culture points to Independence instead of one by one, to avoid such events.
Prerequisite: Have an independence score that is between 10% and 95%.
Ready to Rumble
Sports fans all across [world] are pouring into [City] for the opening of its brand new, state-of-the-art sports stadium, the largest ever built on [world]. With such an incredible facility to enjoy, it's certain that [City] will be a worldwide sports hub for years to come.
Revenue boost of about 4.000c/min.
Rising Crime Rates
A rash of organized crime has spread throughout [City]. The local police are doing their best to get it under control, but in the meantime [City] has become a substantially less attractive place to live.
2-5 people leave your city/minute. This can be bad in early game, when your population is based on hab facilities. If the decrease is higher than the population increase, people will leave the city until it becomes abandoned, removing all cultural revenue you had in that city. The Dropping Crime Rates event will stop this, but it only occurs rarely.
Rumble & Roll
An unexpected [world]quake has struck near [City], measuring [number] on the Richter scale.
2.0 - 3.9: While some citizens felt the shaking, it went largely unnoticed.
4.0 - 4.9: A few people experienced damage to unsecured items, but no significant property damage has been reported.
5.0 - 5.9: Some minor damage was done to [facility] which dropped its rating to level [number].
6.0 - 8.9: Significant damage was done to [number] facilities, [number] were destroyed entirely and [number] people were killed.
9.0 +: The world is in mourning as [City], home to [number] people, has been completely destroyed.
Variant: If a quake above 5.0 hits a city with no facilities: Some minor damage was reported to a few structures, but repairs are already underway. (no effect)
This event ranges from no effect to destroying entire cities in one hit. You can't do anything to prevent this from happening. Facilities that are more upgraded stand a larger chance of surviving quakes below 9.0. If an upgraded facility gets struck with a quake between 6.0 - 8.9, it can downgrade to a random level. If a level I facility gets hit, it gets destroyed.
If an entire city gets destroyed (by a 9.0+ quake), that means all its facilities and population are gone. The city is still present on the map, and you can still rebuild it.
School Funding Crisis
The [City] School District is experiencing a funding crisis. As a result, fewer students are engaging with the sciences, and more are focusing only on what can make them rich. An infusion of [price] could help curtail a significant shift toward a focus on wealth in our global culture.
B. Send the Money
If you refuse, your global Culture will shift 5% towards Wealth. The price of this event is generally around 500.000c to 3.000.000c.
Spirit of Competition
The [year] [world] Games have taken place in [City]!
[Description of event].
A terrorist cell, calling itself the Sword of [World], has [description of event]. [A] to be protesting your [B], but experts suggest they may actually be off-world agents trying to stop the independence movement.
Either no effect or loss of a single facility.
Prerequisite: Have an independence score that is not 0% or 100%.
Prevent terror attacks from happening by saving up 20 culture points and using them all at once, instead of slowly edging towards independence. You can only spend 1 culture point towards victory once every two hours when playing in expert mode, so in that mode you'll have no choice but to endure some terrorist attacks. Try not to spend too much time playing in that world, or get your planetary habitability up to habitable to have people's life still going despite the bombings.
The Gift of Industry
A wealthy donor is interested in offering to upgrade our [facility] in [City] to level [-] for free. In return, he/she is hoping for a slight change in our Economic policies, toward a more industrial model.
Should we accept this offer?
If you accept, your world's Culture will move 5% towards industrial.
[City] is buzzing with rumors that a person, never clearly glimpsed but definitely humanoid, was seen walking freely on the surface without protection. A local legend has developed about the so-called "Hiker," a reclusive human (or even alien) surviving alone on the surface of [world].
No effect. Always seems to happen before the planet is habitable.
A new [sport] League has been established, with teams participating from all across [world]! The sport has become wildly popular among the people of [world], and has become a significant source of revenue for every city with a local team.
This is a very beneficial event. A revenue boost of 1.000c to 14.000c in every city you have at the time the event takes place. If you get this event multiple times, you can get the same type of sports league multiple times in the same city, and it just stacks.
Prerequisite: Have at least 5 cities on your world. This may be harder to achieve on smaller planets such as Pluto, but is possible with clever placement.
Oddly enough, one of the cities being abandoned forms no issue. Leagues can still be established.
The Mother Lode
Rich [material] deposits have been discovered throughout the [City] region. Prospectors are already flocking to the site, and we expect it to be a major boost to the local economy!
The revenue boost ranges from 1,000c to 4,000c/minute.
The Sky is Falling
Our scientists have detected an incoming meteor! If its course remains unchanged it will impact near [City] and destroy our [facility]. We have the ability to stop it, but doing so would cost [price].
Should we begin the mission?
This is not like the Falling Star event. If you don't pay, the facility will be destroyed but the pressure will remain unchanged. The price depends on the level and tier of the threatened facility. (Children's Creche = tier 1, Transit Network = tier 2, Spaceport = tier 3) If the threatened facility is a for example, a level X Hab Dome, the price will be high. Some people will also be killed if you let the meteor impact.
Trade Route Established
The citizens of [City] and [City] have completed a high-speed shipping network between their two cities. The new system will greatly stimulate trade between the two communities, with economic benefits for both.
Both cities gain a large boost in revenue. The amount of culture revenue that is earned from a trade route is random. Even if this event appears multiple times for the same two cities, they will still only have one trade route with each other. A city can have one trade route with each other city on your world, so the more cities your world has, the more revenue you can get out of trade routes.
In theory, the maximum number of possible trade routes would be based on triangular numbers, where n equals number of cities minus one. For example, with 4 cities, max number of routes is the 3rd triangular number, 6 (which is calculated from 1 + 2 + 3).
If one of the two cities that have a trade route with each other gets abandoned or destroyed, the other city will still gain culture revenue from the trade route, against all common sense.
The results of this event are visible from the planetary view, with an illuminated path being visible at night. An exception to this is when the path between the cities is submerged in water or lava.
Wonder of [world]
A seemingly normal engineer working at our [facility] in [City] has turned out to be something of a prodigy! Under his/her guidance the facility could be upgraded to a stunning level X and run without any maintenance at all, becoming a true wonder of [world]!
A great event that potentially saves you a ton of money and time, but be aware the level X facility is a lot more effective than level I and you may need to go to it and adjust it to run on a lower setting (or counteract it otherwise) if its full power would upset your planet's balance.