This table is meant to help you stabilize worlds, by showing you in one easy to oversee place which buildings influence which stats.

The easiest way to stabilize a world is to disable all of your facilities when paradise habitability is reached, including Hab facilities, since population can now live on the surface anyways.

However, when you have Biospheres enabled, the oxygen stat will keep fluctuating because of your world's species, so simply disabling everything will not lead to a perfectly stable world.

Some expert mode exclusive events, such as Solar Winds, can also permanently and continuously decrease or increase a stat, which you then need to offset with facilities, again rendering the 'just disable everything' solution useless.

The biomass stat converts to oxygen when the Biospheres function is enabled.

All values are based on Level I facilities, and neutral Culture values.

Heat Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
Cooling Plant -4
Aerostat Platform -40 +3000
Solar Shade -100 -20 -5000
Heating Cluster +4
Borehole +60 +10
Orbital Mirror +120 -10 -20
Pressure Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
Sequestration Plant -4
Biofixture Lab -40 +10
Hydrogen Processor +10 -100 +20
Thermal Dust +4
AtmoGen Suite +60 +10
Pocket Mine +100 +20 +2000
Oxygen Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
O2 Filter -4
Carbon Fixer +10 -40
Hydro Generator -80 +20
Oxygen Plant +4
CyanoVats +60 -10
Kelp Farm -10 +120 +20
Water Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
GeoCistern -4
Electrolysis Plant +10 -40
Ice Launcher -10 -120 +3000
Cloud Seeder +4
Aquifer Network +10 +40
Comet Sling +120 -10 +8000
Biomass Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
Algae Colony -4 +8
Kelp Forest +30 +80
Coral Reef +120 +4000 +20
Soil Farm +4
Grass Farm -10 +40
Forest Stand +20 -20 +100
Population Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
Hab Unit +100
Hab Complex +10 +2500
Hab Dome +20 +10 +50,000
Children's Creche +10
Transit Network -10 +80
Spaceport +10 +10,000 +120
Species Facilities Heat Pressure Oxygen Water Biomass Revenue Population Habitations Species
Tidal Enclave 1
Deep-Sea Collective +10 2
Reef Institute +20 3
Automated Nursery 1
Ecosimulator +10 2
Zoological Society +20 -20 3
Buildings
Temperature Cooling Plant · Aerostat Platform · Solar Shade · Heating Cluster · Borehole · Orbital Mirror
Pressure Sequestration Plant · Biofixture Lab · Hydrogen Processor · Thermal Dust · AtmoGen Suite · Pocket Mine
Oxygen O2 Filter · Carbon Fixer · Hydro Generator · Oxygen Plant · CyanoVats · Kelp Farm
Water GeoCistern · Electrolysis Plant · Ice Launcher · Cloud Seeder · Aquifer Network · Comet Sling
Biomass Algae Colony · Kelp Forest · Coral Reef · Soil Farm · Grass Farm · Forest Stand
Biosphere Tidal Enclave · Deep-Sea Collective · Reef Institute · Automated Nursery · Ecosimulator · Zoological Society
Population Hab Unit · Hab Complex · Hab Dome · Children's Creche · Transit Network · Spaceport
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