Governor update picture.png

Governors were added in the February 3rd 2020 update of TerraGenesis. They are unlockable characters that you can assign to each of your worlds' cities. If you have unlocked a governor on one world, they will be unlocked on every world. Each governor has effects. If you assign a governor to a city, that governor's effects will be applied to that city. A common governor has one effect, a rare governor has two effects and an epic governor has three.

Unlock and Upgrade[edit | edit source]

How_to_Get_Governor_Cards_-_TerraGenesis_Tutorials

How to Get Governor Cards - TerraGenesis Tutorials

To unlock a governor, you need to possess at least one governor card of that governor. The easiest way to get those cards is to receive three free governor cards each day by going to the 'get governors' button. From there, you can also buy governor cards for GP, or for real money.

You can also earn governor cards by completing live events.

You can upgrade governors by having more of their governor cards. There are different governor packs.

Upgrading governors increases their effects' strengths, as well as their power boost's strength.

Level Cards to reach this Level Cumulative total cards Additive effects Reductive effects Power Boost
I 1 1 +10% -5% +100% for 10 minutes
II 5 6 +20% -10% +200% for 10 minutes
III 10 16 +30% -15% +300% for 10 minutes
IV 15 31 +40% -20% +400% for 20 minutes
V 25 56 +60% -25% +600% for 20 minutes
VI 35 91 +80% -30% +800% for 30 minutes
VII 45 136 +100% -35% +1,000% for 30 minutes
VIII 60 196 +120% -40% +1,200% for 40 minutes
IX 75 271 +140% -45% +1,400% for 40 minutes
X 100 371 +200% -50% +2,000% for 60 minutes

So to unlock a governor you need 1 governor card. To get that governor to level II, you need 5 more cards, so 6 in total. To get a governor to level X, you need a total of 371 cards.

Level X is the maximum level. If you get more than 371 cards for any governor, the extra cards don't seem to be counted anywhere.

Power Boost[edit | edit source]

Governors' power boosts grow in strength along with governor level.

There is a power boost exploit that allows you to have a boost going for hours on end. Learn more:

Main article: Governor/Power Boost

Effects[edit | edit source]

Any effect a governor has only affects the city you've assigned them to.

  • Heat Growth/Reduction - Facilities that affect your world's temperature, such as the Solar Shade, become more effective at reducing/increasing temperature. This effect can be boosted.
  • Pressure Growth/Reduction - Facilities that affect your world's pressure levels, such as the Hydrogen Processor, become more effective at reducing/increasing pressure levels. This effect can be boosted.
  • Oxygen Growth/Reduction - Facilities that affect your world's oxygen levels, such as the Kelp Farm, become more effective at reducing/increasing oxygen levels. This effect can be boosted.
  • Water Growth/Reduction - Facilities that affect your world's water levels, such as the Ice Launcher, become more effective at reducing/increasing water levels. This effect can be boosted.
  • Biomass Growth - Facilities that produce Biomass, such as the Coral Reef, become more effective at producing Biomass. If you have the Biospheres function enabled instead of the Biomass function, this effect does not do anything. This effect can be boosted.
  • Biomass Consumption - Your city's population consumes less Biomass. If you have the Biospheres function enabled instead of the Biomass function, this effect does not do anything. This effect can not be boosted.
  • Habitations - Your city's Hab facilities, such as the Hab Unit, can hold more population. This does not affect population growth. This effect can not be boosted.
  • Population - Facilities that produce population, such as the Spaceport, will produce more population. This does not affect native birthrate, population growth caused by events such as Population Boom or population growth caused by the Space Elevator. This effect can be boosted.
  • Birthrate - Your city's native birthrate increases. This does not affect population earned through facilities, such as the Children's Creche. Early game, birthrate is not very high yet, so this effect is more useful late game. This effect can be boosted.
  • Revenue - Facilities that produce revenue, such as the Coral Reef, will produce more revenue. This does not affect culture revenue, earned from events. This effect does not affect revenue earned through the Space Elevator either. This effect can be boosted.
  • Culture Revenue - Your city's culture revenue increases. Culture Revenue is earned through events such as The Mother Lode or The League. This effect can be boosted.
  • Facility Maintenance - All of your city's facilities will have less maintenance costs. There are no maintenance costs in Beginner mode, so in that mode this effect does not do anything. This effect does not affect other costs, such as the costs the Solar Shade makes. This effect can not be boosted.
  • Construction Cost - Building new facilities in your city will cost less credits. This does not affect the costs of subsequent upgrades to the facility. This effect can not be boosted.
  • Construction Time - Building new facilities in your city will take less time. This does not affect the time it takes to subsequently upgrade the facility. This effect can not be boosted.
  • Upgrade Cost - Upgrading already built facilities in your city will cost less credits. This does not affect the costs of building brand new facilities. This effect can not be boosted.
  • Upgrade Time - Upgrading already built facilities in your city will take less time. This does not affect the time it takes to build brand new facilities. This effect can not be boosted.

Construction and Upgrade Effects and how they work[edit | edit source]

These effects will not affect construction or upgrades that have already begun when you assign construction or upgrade governors to a city. First assign them, then construct/upgrade something, and then you can unassign them before those constructions/upgrades are finished, and their effect will still work as if they were still assigned.

When you go to the 'build new facility' menu with a construction governor assigned to the city, you will not see their effects reflected in the costs/time the game says it will take to construct something, but they will still take effect as soon as you construct something. Effects of upgrade governors are immediately visible when you tap the 'upgrade' button.

Governor Factions and Lore[edit | edit source]

Most governors have a faction. This does not have a function as of yet. It is not known whether this will change in future updates. For governor and faction lore, visit this page:

Main article: Governor/Governor Lore

Governor Events[edit | edit source]

Certain events can only take place on a world when you have governors assigned to cities.

Main article: Governor/Governor Events

Governors[edit | edit source]

Name Rarity Faction Effect 1 Effect 2 Effect 3 Power Boost
Olivia Stein Common Far-Future Institute Heat Reduction Yes
Miguel Akna Henriquez Sepúlveda Daughters of Gaia Heat Growth Yes
Elle De León Sons of Hephaestus Pressure Growth Yes
Frank M. Srikar UNSA Pressure Reduction Yes
Rafael Francisco Nogueira Horizon Corporation Oxygen Growth Yes
Lola Faradova Far-Future Institute Oxygen Reduction Yes
Zora Ikhwezi Michel Daughters of Gaia Biomass Growth Yes
Gwynn Badejo Sons of Hephaestus Habitations No
Dae-Hyun Yu UNSA Population Yes
Temmujin Battulga Horizon Corporation Revenue Yes
Tomoya Mukai Horizon Corporation Water Reduction Yes
Kainoa Akna Kalani Daughters of Gaia Water Growth Yes
Zeke Peña Sons of Hephaestus Facility Maintenance No
Yvonne Genet UNSA Birthrate Yes
Faizah Kirmani Horizon Corporation Culture Revenue Yes
Raj Ahmad Shah Far-Future Institute Biomass Consumption No
Sendhil Sharma Daughters of Gaia Construction Cost No
Minh Tran Sons of Hephaestus Construction Time No
Malakai Folau UNSA Upgrade Time No
Robert J. Gould Horizon Corporation Upgrade Cost No
Makuahanai "Duke" Kalama Rare Far-Future Institute Water Growth Revenue Yes
Sofia Ishtar Batma Daughters of Gaia Water Reduction Biomass Consumption Yes
Bom Pryde Sons of Hephaestus Heat Growth Facility Maintenance Yes
Anyu Peratrovich UNSA Heat Reduction Birthrate Yes
Yusuf Mardin Far-Future Institute Pressure Growth Culture Revenue Yes
Ayzia Aoyama Far-Future Institute Pressure Reduction Population Yes
Yuna Freyja Song Daughters of Gaia Biomass Growth Construction Cost Yes
Pim Jansson Sons of Hephaestus Habitations Construction Time No
Johanna Longhair UNSA Population Upgrade Time Yes
Xochi Vela Horizon Corporation Revenue Upgrade Cost Yes
Justus Black Far-Future Institute Oxygen Reduction Biomass Consumption Yes
John Neherua Daughters of Gaia Oxygen Growth Construction Cost Yes
Steve Sons of Hephaestus Facility Maintenance Construction Time No
Etta Thitapura UNSA Birthrate Upgrade Time Yes
Ida Ayu Laksmi Dewi Horizon Corporation Culture Revenue Upgrade Cost Yes
Zhou Xi Wang-mu Lee Epic Daughters of Gaia Heat Reduction Biomass Growth Construction Cost Yes
Te Hau Arataki Sons of Hephaestus Heat Growth Habitations Construction Time Yes
David Munoz UNSA Pressure Growth Population Upgrade Time Yes
Nubia Matiba Horizon Corporation Pressure Reduction Revenue Upgrade Cost Yes
Rebecca Freyja O'Rourke Daughters of Gaia Oxygen Growth Biomass Growth Biomass Consumption Yes
Rex Jansson Sons of Hephaestus Oxygen Reduction Habitations Facility Maintenance Yes
Buzz Sullivan UNSA Water Growth Population Birthrate Yes
Vivica Matiba-Cavalcanti Horizon Corporation Water Reduction Revenue Culture Revenue Yes
Keahi Malae Far-Future Institute Heat Reduction Facility Maintenance Construction Time Yes
Governor
Common Olivia Stein · Miguel Akna Henriquez Sepúlveda · Elle De León · Frank M. Srikar · Rafael Francisco Nogueira · Lola Faradova · Zora Ikhwezi Michel · Gwynn Badejo · Dae-Hyun Yu · Temmujin Battulga · Tomoya Mukai · Kainoa Akna Kalani · Zeke Peña · Yvonne Genet · Faizah Kirmani · Raj Ahmad Shah · Sendhil Sharma · Minh Tran · Malakai Folau · Robert J. Gould
Rare Makuahanai "Duke" Kalama · Sofia Ishtar Batma · Bom Pryde · Anyu Peratrovich · Yusuf Mardin · Ayzia Aoyama · Yuna Freyja Song · Pim Jansson · Johanna Longhair · Xochi Vela · Justus Black · John Neherua · Steve · Etta Thitapura · Ida Ayu Laksmi Dewi
Epic Zhou Xi Wang-mu Lee · Te Hau Arataki · David Munoz · Nubia Matiba · Rebecca Freyja O'Rourke · Rex Jansson · Buzz Sullivan · Vivica Matiba-Cavalcanti · Keahi Malae
Community content is available under CC-BY-SA unless otherwise noted.