Not to be confused with Time
An eccentric scientist on [world] has developed a time machine! However, upon using it to travel back in time, the scientist accidentally caused a chain reaction of events that devastated the atmosphere of [world], and nearly bankrupted the economy.
Politicians and indie game developers alike are now strongly cautioning against the use of time travel.
The Time Traveler event is a consequence for players who set their device's clock backwards, usually after setting it forward to avoid wait timers or construction. To avoid this event when crossing time zones, let your device auto-update or manually change the time zone instead of the clock. However, a daylight saving time-related bug can trigger this event when time is set back.
This event will increase Pressure on your current world (all of your worlds from 2022 onwards, reverted to current world only in version 6.35) by millions to billions. (0-10 million Pa as of version 6.35) It will also take away most of your credits (credits may be unaffected in version 6.35), meaning that this is a relatively harsh consequence.
Until 2021 (and in version 6.35), there is another way to trigger this event using each world's "last opened" timestamp. If a world is opened when the clock is set to a time before its timestamp, this event will occur on that world only.
Since Oct 2023, the credit loss has a 20% (needs testing) chance to activate after the 5th time travel on a particular world.