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A heat-blasted rock, Damu has no atmosphere to speak of and a brightly colored surface from its sulfur-rich crust. It will be a harsh (and smelly) world, but one that many still want to call home.

Interestingly, our drones and unmanned probes have lost all contact shortly after landing, far faster than can be explained by the temperature. Watch out, as we have yet to explain what is destroying them so quickly.

About[]

Damu (also known as TRAPPIST-1b) is the first planet from its host star TRAPPIST-1. It has no atmosphere and a hot, yellow-orange surface littered with volcanoes. It is part of the TRAPPIST-1 storyline. To unlock this world, we need to colonize Huanca at first. Damu doesn't have any natural satellites.

A malfunctioning alien artifact called Dvintek is present upon landfall. It destroys a random building every half-hour. Buildings do not get destroyed when the game is paused. When the world is completely terraformed, the artifact will no longer destroy the buildings.

The alien artifact has fired! Defense systems kicked on across the world for a short time, destroying our [facility] in [city]. The artifact appears to have depleted its power for now, but it is already recharging.

Strategy[]

The player doesn't need to complete the faction's secondary goals. They only need to spend 20 culture points on decryption.

If you plan on terraforming the planet, it is advised to build multiples of the same building so if one gets destroyed by the artifact, you still have some left.

It is recommended to use aerostats to lower the temperature (or Soletta if you have more time for it) and just use whatever buildings you feel like using to get the pressure, sea level, biomass/terrestrial plant support, and oxygen up. Just always make sure to have plenty of each terraforming building and don't stay and check in infrequently to reduce the amount of artifact fires. Due to the fact that they can have artifacts from other planets when they do this, they can help terraform much faster.

An alternative strategy is to simply farm events for culture points and spam habitations to keep the cities alive so you can keep getting culture point events until you get 20. This strategy applies to all TRAPPIST-1 planets. Since the faction goal doesn't apply, you can change the world however you want to assist with farming culture point events.

Victory — Spoiler Alert[]

Instead of spending culture points on independence, on this world and other TRAPPIST-1 planets, people devote culture points to investigation and decryption. Victory is achieved when you spend 20 culture points on this, regardless of whether you have achieved the faction's secondary goals.

Another ancient device has been found on the surface of this world, Unlike the Tresuunak, this device seems to be active and functioning, but it has been calibrated for the needs of its creators. As such, it poses a very real threat to our hominization efforts, and the lives of our settlers. Only by decrypting the system can we learn to control it, and ultimately recalibrate it for our needs.

- Decryption: At 100% victory is achieved.

After you tame the artifact called Dvintek, it gets added to the Tresuunak, which can be found in the Satellites tab of your game. From there, you can activate the Dvintek once per hour. The Dvintek is capable of delaying the activation of other artifacts on other TRAPPIST-1 planets.

Victory Text[]

Through the focused efforts of your scientists and engineers, this world has been made safe for you and the [number] settlers under your care. It has been a hard road, but the alien device has been decrypted and reprogrammed under our control. It will no longer harm our people, and indeed, it may prove incredibly useful in the years to come.

According to the myths translated from the alien artifact, Dvintek was the name of the adventurer who sailed on the Tresuunak to find a new home among the stars. Undefeated in battle, she was known for her ferocity which bordered on mania, and she was the strongest warrior of her age. The artifact that bears her name seems to be a defense system, capable of targeting and destroying anything no the planet's surface in a single strike. It has been damaged, leading to a long charge-to-discharge ratio, but we believe it will be able to help us deal with other artifacts that we may encounter.

Our engineers are working hard to raise the device from the surface of the planet, and install it in one of the Tresuunak's empty slots. We expect that by the time you are ready to begin exploring the next world, we will have it fully operational, It does require recharging after each use, but even so, it could prove to be a potent advantage in our hominization efforts.

Trivia[]

  • Damu (TRAPPIST-1b) is the first planet in the TRAPPIST-1 system. Because it's the closest planet from its star, surface temperatures are, on average, 230 degrees Celsius, or around 446 degrees Fahrenheit or 500 kelvin.
  • TRAPPIST-1b has no atmosphere because of its high surface temperature. This was found out by the James Webb Telescope.
  • TRAPPIST-1b could have volcanoes, like Io, because of tidal squeezing.
  • Damu is the name of the mesopotamian god of medicine.
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