Recruit settlers and build your society.
Placement[edit | edit source]
Cities, like Mining Outposts, are founded on the world's map. Cities and Outposts cannot be placed on water, on lava, or too close to each other. This does not recognize that the world is round, however. For example, you can place two cities on the southwest and southeast corner of the map, despite the fact that in real life they would be right next to each other (This may have changed in update 5.7 to no longer be possible). You can also place cities closer together vertically than horizontally, so if you want to place a lot of cities on a world, make vertical columns of them from North to South.
Price[edit | edit source]
The first city you found on a world is for free, but each subsequent city costs 5 million credits more than the last. If you lose any cities (through flooding, melting, worldkiller asteroids, or by demolishing them yourself), the price of founding new ones will go down again. So if you lose all cities, the first one will be free again, the second 5 million etc.
Building Slots[edit | edit source]
The number of facilities you can build in a city depends on how much population lives there.
- Main article: Building Slots
Demolishing[edit | edit source]
Demolishing a city costs a minimum 1 million credits; if the city has a population of at least 1000, the cost is 1000x of the population instead. For example, a city of 1 million costs 1 billion to demolish (you can simply disable Habs to reduce population to zero first, but that won't work if the planet is already habitable). Additionally, you are also charged for equal to 1% of the demolish fees for buildings in the city (e.g. if you have nothing but a Hab Unit I, which normally costs 100,000 to demolish, 1000 is added to the city demolish fee).
The more population a city has, the bigger it will look on your planet, and the more light it will emit.
City Names[edit | edit source]
- Main article: City Names