781 - 126 Thousand Years Ago
Woolly mammoths roam frost-covered continents, and the roar of saber-toothed tigers echo across the valley. The map is familiar, but the climate is not. Welcome to the Ice Ages.
In addition to wrestling with the climate and the biosphere, this world presents a unique challenge: villages of neanderthals and denisovans dot the frigid landscape, and forming a positive relationship with these communities will require all of your diplomatic and anthropological skills.
About[edit | edit source]
Victory is achieved when you reach 100% independence and have fulfilled either the mission the Daughters of Gaia gave you (paradise habitability) or the one Red gave you (kept stats within 5% of original stats). You don't need to complete the normal goal for the faction you chose (500.000.000 population for the UNSA / 1.000.000.000c revenue for Horizon Corporation).
Regardless of what you did on the previous planets, you can still choose to fulfill Red's or Alana's mission.
You have been granted access to a secret project under development by a foreign power: an automated system currently being taught how to terraform a planet.
One side wants you to terraform to Paradise, the other wants you to maintain the starting stats of the planet. it's up to you who to side with. At the time you reach completion for each world, your choice will be finalized in the computer's memory.
When you start playing Chibania, the world will already be producing 41 biomass/ minute because of natural growth, but since biomass is already maxed out, this doesn't actually matter all that much.
Chibania has three native 'cities' in the population tab. These represent three species of hominids alive at the time; the Neanderthals in Europe, the Denisovans in Asia and the Sapiens in Africa. Each has a population of around 6000 individuals, is uncontacted, and decently healthy.
Strategy[edit | edit source]
Well this one really depends on your beliefs. What will you do with this planet? Follow the Gaians, and probably kill these three native civilizations, or follow the Hephaestians? At this point there is no general terraforming strategy I could possibly advise. You could even follow neither faction if you wanted to. It's all up to you.
If you want to terraform the planet and preserve the natives, unlock and complete the mission The Shield.
By tweaking the temperature so that it “barely” reaches paradise levels, you can melt enough ice to make the water level only a little over the ideal level. You can then tweak down the water level to ideal levels if you really want to. I recommend to just keep the water and temperature from where it should be, like on today's Earth, but on the present day Earth drain the water by 135 meters.
Actually, it is possible to just terraform the planet without lending any help to the natives, as they can survive the changes needed to reach for Paradise Habitability, but the environmental changes would still damage their health, and therefore their happiness and their relationship with you. Moreover, building a Hab Dome over a village will allow the villagers to survive potential mistakes (for instance forgetting to stop pressure growth/decrease) while terraforming.
As soon as you gain 20 culture points, and spend all 20 point points towards completion, your game will be finished, regardless of your world's terraforming stats. As long as you can get those 20 culture points you can 'win' this simulation, but that just isn't what it's about anymore.
Perhaps as stated above, first give natives a hab unit at high level.
Trivia[edit | edit source]
Humans are evolving. Civilization is starting. The first Homo sapiens evolved around this time period.
This is the time of an ice age (2.2 Ma-18 Ka), that's why it's very cold. Temps went down to around 8 °C.
Dialogue[edit | edit source]
- Main article: Chibania/Dialogue
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