This change log is from Edgeworks Entertainment and only goes back to version 4.9.34.

Version 5[edit | edit source]

Version 5.15[edit | edit source]

Version 5.13[edit | edit source]

Version 5.12[edit | edit source]

  • Added “Achieve Habitability Level” as an option for LTE missions
  • Added “Construct Cities” as an option for LTE missions
  • Added descriptions of faction-specific victory conditions to Independence popup
  • Added code for cleaning up the save files of deleted games, to prevent filesize from growing too large
  • Added facility name to “Under Construction” in facility list
  • Added in-app rating prompt on iOS and Android, rather than redirecting to Stores
  • Added indication of LTE-only governors in the “?” button from the governor card packs
  • Added the ability to get more free Governor Packs by watching ads
  • Added a system for recovering victory records if they get wiped out for any reason
  • Added app version, platform, OS version, and email prompt to SSOD readout
  • Added a “Delete” button to the “Switch Games” list in the Control Panel
  • Added better controls for free Governor packs
  • Added four FFI-exclusive random events
  • Fixed a potential Star Screen of Death cause
  • Fixed a bug where people would fail to get the Welcome Back popup, and thus fail to get their offline credits
  • Fixed a bug where Hestia diagnostics would always list games as paused
  • Fixed a bug with the ratio percentages on the Water Stats page when there is no water
  • Fixed a bug where water could appear when there shouldn’t be any
  • Fixed a bug that would prevent LTE rewards from being given
  • Fixed a bug where new Native villages could appear even if the planet is no longer habitable for them
  • Fixed a bug where a pinned priority wouldn’t go away after being completed
  • Fixed a bug where starting a game on a Plant-Life habitable planet would give free GP on game start
  • Fixed a bug where you couldn't make the app resolution smaller
  • Fixed a bug where mines could be built in lava
  • Fixed a mislabeled Biospheres random event
  • Fixed a nonfatal error with the Victory screen spaceship
  • Fixed a minor Cloud Save bug
  • Fixed a German translation error
  • Improved data loss detection popup
  • Improved the Cloud Save Transfer Tool
  • Changed “Main Menu” button in Control Panel to “New Game”
  • Changed Elle De Leon's name to better fit Chilean naming standards
  • Removed some unnecessary code that was ugly and stupid and should just go home
  • Removed biomass consumption from large populations on Beginner mode
  • Reorganized the code to make it easier for new devs to read
  • Rediscovered Kiwiron

Version 5.11[edit | edit source]

  • Added a “Support” button to the Control Panel for convenience
  • Added a control for elevationRange in future LTEs
  • Fixed a bug where the Starter, Conspiracy, and LTE packs would fail to deliver properly
  • Fixed a bug where you could farm credits by using a “construction cost” governor
  • Fixed a bug where the credit count in the header bar would fail to update
  • Fixed a bug where the FFI LTE on Gedi would start without the Hab Unit research completed
  • Fixed a bug where Biomass Governors would also increase Biomass-decreasing effects
  • Fixed a bug where Revenue Governors would also increase Revenue-decreasing effects
  • Removed one city name suggestion possibility
  • Prevented the “aquifer” random event on planets too hot or too cold for liquid water

Version 5.10[edit | edit source]

  • Fixed a potential cause of the Star Screen of Death
  • Added “Start a New Game” as the current priority once victory has been achieved
  • Added both FirebaseID and PlayerID to the Star Screen detection
  • Fixed a bug where the LTE pack would stop being available for future events after it is purchased once
  • Fixed some overlapping text in the Culture section when playing on the TRAPPIST-1 and Historical Earths worlds
  • Fixed a bug where the name of a moon randomly generated would be re-used as the next planet’s name
  • Fixed a bug where ice would appear on random planets that are too hot for ice
  • Fixed a bug where free GP would be given for achieving habitability thresholds on LTE games
  • Fixed a bug where the Governors would fail to populate until you first visited the Governors Store section
  • Fixed a bug where players would be unable to collect the unclaimed rewards from an LTE that has finished
  • Fixed a bug where LTEs set to start/end at times other than midnight would fail
  • Fixed a bug where completing an LTE on a random would would prompt you to purchase a non-existent planet
  • Fixed a bug where the “current priority” would be listed as “none” after completing all milestones in LTE games
  • Fixed a bug where a random planet called “Random” or “All” would break the game
  • Fixed a bug where the FFI could adopt Wealth values
  • Fixed a bug where the Change Language system would fail if you don't have an internet connection
  • Fixed an internal error with parsing the Leanplum start/end dates for LTEs
  • Fixed some text spillouts in certain languages
  • Fixed several random events which downgraded facilities based on their functional level, rather than their actual level
  • Fixed several mistranslations and typos
  • Blocked access to the “?” button if the player doesn’t have internet

Version 5.9[edit | edit source]

  • Added a fifth playable faction: the Far-Future Institute!
  • Added a new Governor: Keahi Malae, leader of the FFI!
  • Added a potential Star Screen fix on Android
  • Added a potential Star Screen fix on Windows
  • Added logs to TP SDK initialization flow for better SSOD diagnostics
  • Added “Change Total Water” and “Research Techs” mission types
  • Added auto-opening of the sidepanel on the first mission when you open the Missions screen
  • Added a local notification warning for “10 minutes from end of birthrate boost” to match other boost ending warnings
  • Fixed a bug where changing the endDate of an LTE during play would incorrectly change the onscreen countdown
  • Fixed a bug where population effects from facilities wouldn’t be properly added
  • Fixed a bug where facilities on natural satellites wouldn’t generate credits
  • Improved FAQ search to support different word orders
  • Integrated stop words into Hestia Search, so now words like “the” and “my” won’t influence the articles that you find
  • Trimmed some steps out of the Tutorial
  • Removed option for tutorial when starting new games after your first, because no one used it anyway
  • Removed the Independence slider on Expert mode, since you can only spend one point every few hours
  • Switched the “mine depleted” popups to use the “Dismiss All” button
  • Minor tweaks to the Connect table descriptions

Version 5.8[edit | edit source]

5.8 (iOS/Android/Windows)

  • Fixed the Star Screen of Death on Android! Hopefully? Maybe? Please?!
  • Fixed a bug that would delete LTE games before they were finished
  • Fixed a bug where city lights would fail to appear on planets that had glowing surface features
  • Fixed a bug where glowing surface features would fail to appear on flat maps
  • Fixed a bug where already-complete missions would be added to the Current Missions list
  • Fixed a bug where ad boosts would fail to be given after watching an ad, or would be partially given
  • Fixed a bug where construction would fail to progress in abandoned cities and Natural Satellites
  • Fixed a bug where the "credits obtained" popup would appear repeatedly
  • Fixed a bug where missions would be repeatedly completed every 2 seconds
  • Fixed a bug where Trade Routes would not be visible on the flat map with the new Night Mode button
  • Fixed a bug where the Space Elevator tutorial would let you build a city even if you don’t have enough money
  • Fixed a bug where facilities could be upgraded with the Upgrade All button before they finish construction
  • Fixed a bug where the "species slot" effects of facilities in Biosphere games wouldn’t be listed first
  • Fixed a bug where the "species slot" effects of facilities in Biosphere games would be listed as "/min" in the infopanel
  • Fixed a bug where Apple Sign-In would not work for Cloud Save
  • Fixed a bug where LTE games could end prematurely
  • Fixed a repetitive update notification on Windows
  • Fixed a duplicate string in the English strings file
  • Fixed a broken link in the "Join us on Discord" random event
  • Fixed a source of lag that only appeared in LTE games
  • Fixed an exploit where you could farm GP by reaching habitability repeatedly on the same random world
  • Fixed an incorrect Twitch URL in the Connect table
  • Added Prometheus tracking for FAQ visits
  • Added an LTE killswitch option in case of faulty information
  • Stored more LTE data locally, to avoid various bugs and incorrect information

Version 5.7[edit | edit source]

5.7 (iOS/Android/Windows)

  • Added LAVA WORLDS above 1,500,000 mK temperature, including "molten land" functionality: after lava appears on a world, if you cool it back down, the area previously covered with lava will be gray/black and have different topography
  • Added "Upgrade All Facilities" and "Upgrade All Mines" buttons
  • Added "Hurry All" button for construction and upgrading
  • Added the ability to spend multiple Culture Points toward independence at once
  • Added the ability to build multiple facilities at a time
  • Added a mini-tutorial when tapping the "Flooding Risk" warning on the Stats page
  • Added the ability to collect rewards after the end of an LTE, if you earned them before it ended
  • Added the AdColony network to ironSource
  • Added support for "build facilities" and "build satellite" and "build mine" missions in LTEs
  • Added support for Hephaestian starting stats for LTEs, which differ from the starting stats of the game
  • Added an auto-popup invitation to the LTE, the first time you launch the game after an event has started
  • Added a Volcano random event, on Expert mode and certain worlds (such as Io and Ragnarok)
  • Added a "Connect" button to the Control Panel with a list of social profiles
  • Added leanplum controls to disable each individual Governor pack
  • Added PlayerID to the "input promo code" popup (Note: PlayerID is different from FirebaseID)
  • Added a chance for a 24-hour "check back for tomorrow's free Governor pack" reminder notification
  • Added highlighting of the "/hour" or "/day" text on the Stats pages when the effect auto-switches timeframes
  • Added support for LTE-specific random events
  • Added controls for the GP received when reaching Flora and Fauna habitability
  • Added info popup to Hestia New Thread screen, explaining what "username" means
  • Added "Night Mode" to the map popup, with visible city lights
  • Added better tracking for review prompt
  • Added an optional mini-tutorial for placing a city in the correct position when trying to build the Space Elevator satellite
  • Added new entries to the Connect table of social links
  • Added "per-minute" labels to Facility effects in the Facility sidepanel, for clarity
  • Added tracking and diagnostics for if an LTE ends early
  • Added a note to contact us, not the advertiser, in the Offerwall info popup
  • Added an "Add 7 Days" button to Daily GP Pack delivery popup
  • Added improved server controls for SSOD, social offers, improved diagnostics, and rating prompt
  • Added tracking of how many devices a game has been Cloud Synced across
  • Added the player's FirebaseID to the Cloud Save Error popup
  • Added support for retrograde rotation in some random planets
  • Added diagnostic logging for when a player pauses their game
  • Added code obfuscation for GP counts
  • Added the possibility of a Native community appearing in your city on Natives worlds
  • Dramatically improved lag when playing in non-English languages
  • Fixed the holes that could appear in the popup background blur
  • Fixed a mistake in the description for Governor Elle de Leon
  • Fixed a typo where the Daily GP Pack popup could say "1 days"
  • Fixed a bug where the Daily GP Pack would stop delivering after a few days
  • Fixed a bug that would hide a button in a Cloud Save popup if the player is still in the tutorial
  • Fixed a bug where building the first city would give double completion rewards
  • Fixed a Star Screen of Death that would occur if you quit the app and relaunched during the first step of the tutorial
  • Fixed a bug where the initial faction culture settings weren't being set during LTEs
  • Fixed a bug where some sections of Native Civilizations were not translated
  • Fixed a bug that would cause inconsistent font shadows on right bar
  • Fixed a bug with the Biomass direction indicator on the Stats Summary page
  • Fixed a bug where Fast Forwarding would not impact population growth on Natural Satellites
  • Fixed a bug where players couldn't scroll tables due to lag
  • Fixed a bug where cities could be placed at the extreme edges of the map
  • Fixed a bug where an incorrect amount of pressure was added from a random event
  • Fixed a bug where random planets would experience mass extinctions at the first moment of the game
  • Fixed a bug where the hex buttons would overflow the Satellite info panels
  • Fixed a bug where the Orbital Surveyor could give a false positive
  • Fixed a bug with the FAQ downloading data from the server
  • Fixed a bug where changing the device's clock would give you a new Daily Governor Pack
  • Fixed a bug where Biospheres players could unlock Biomass facilities
  • Fixed a bug where the name of the city would spill out and get overlaped
  • Fixed a bug where the Load Game popup's text would be in a single column
  • Fixed a bug where the Daily GP Pack can be fooled by changing the device's clock
  • Fixed a bug where the mine names would spill out if placed at the edge of the map
  • Fixed a bug where very-old games could get stuck in the tutorial
  • Fixed a bug that would display a blank "Popup Content" popup
  • Fixed a bug where the Mutation random event would have no effect in Biosphere games
  • Fixed a bug with the Quick Start difficulty setting not being applied correctly
  • Fixed a bug that would hide countdown timers when the game is paused
  • Fixed a bug where the Daily GP would be delivered, but would not update the GP count on the Store page
  • Fixed a bug where an event would say you can't afford something that you can
  • Fixed a bug where starting a second game on the same random world would import all changes to the native villages
  • Fixed a bug where pausing the game would prevent the Time Traveler event
  • Fixed a bug where the Gaians would get a random event that didn't make sense
  • Fixed a bug where the Children's Creche description would display mismatched information
  • Fixed a bug where the Fast Forward button doesn't increase population correctly
  • Fixed a bug where the city placement distance boundaries were squares, not circles
  • Fixed a bug where building a Hab on a Natural Satellite would give 200 population instead of 100
  • Fixed a bug where the False Flag mission in a Native Village would cause errors
  • Fixed a bug where a random event would reveal the Aggression level of a Native Village before you discovered it
  • Fixed a bug where the Conservation slider in the Organism table would cause errors if changed at the top of the screen
  • Fixed a bug where the Fast Forward button would fail to work
  • Fixed a bug where the Flat Planet toggle wouldn't change Earth in the background when playing on the Moon
  • Fixed a bug where a blank Hestia message could appear in the Support screen after install
  • Fixed a bug where tapping on the first mission in the Current Missions table would fail to open the detail panel
  • Fixed a bug where outposts could be placed closer to cities than cities could be to outposts
  • Fixed a bug where building a new Hab Dome on a Natural Satellite would actually drop the population significantly
  • Fixed a bug where choosing "4x for 4 GP" when you don't have 4 GP would multiply your credits anyway
  • Fixed a bug where the Conservation slider in the Biospheres Organism table wouldn't alter a species's health
  • Fixed a bug where players could farm credits by jumping back and forth over the habitability line
  • Fixed a bug where starting a new game on a pre-existing Random Planet would copy all changes from the previous game
  • Fixed a bug where the Culture step of the tutorial would appear repeatedly for some players
  • Fixed a bug where some missions would fail to complete even when the player passes the threshold value
  • Fixed a bug where players wouldn't get any in-game popups to tell them there's a reply in Hestia
  • Fixed a bug where the atmosphere would look solid white on the View From Orbit screen
  • Fixed a bug where the View From Orbit button in the Examine City screen would point you at the wrong part of the planet
  • Fixed a bug where Random planets would have their surface features mirrored like Rorschach tests
  • Fixed a bug that would cause a massive die-off in the first moment of a Random Planet game
  • Fixed a bug where the Discord social popup would fail to appear
  • Fixed a bug where the sidebar icon for random-planet LTEs would fail to load
  • Fixed a bug where a break in the tutorial could leave you with not enough credits to upgrade a mine
  • Fixed a bug with the "Last Uploaded" label in Cloud Save, if you've never uploaded data
  • Fixed a bug with the strikethrough formatting of the Store during GP sales
  • Fixed a bug with color tinting on the Hurry Research button
  • Fixed a bug where Governor effects weren't being listed, such as the Construction and Upgrade popups
  • Fixed a bug that could cause an infinite loop on Biospheres games
  • Fixed a bug related to a rounding error with population thresholds
  • Fixed a bug where the Host image would be stretched in an LTE popup
  • Fixed a bug where the header title would be inconsistent in the FAQ
  • Fixed a bug where players could get Holiday GP on every world, instead of just one
  • Fixed a bug where the "no moons" row in the Satellites section would be formatted incorrectly
  • Fixed some inconsistent date formatting between platforms
  • Fixed some incorrect terminology in the Archives
  • Fixed several bugs around playing LTEs on random planets
  • Fixed several minor errors and null references
  • Fixed a TON of mistranslations, missing translations, and typos throughout the app
  • Simplified LTE rewards as "Reward x3" instead of "Reward, Reward, Reward"
  • Improved SSOD detection
  • Improved clarity for collecting LTE rewards in several ways
  • Improved handling of generated textures
  • Improved in-game analytics
  • Improved code efficiency in numerous places
  • Improved Hephaestian mission goals when the native stat is 0
  • Improved server communication efficiency for A/B testing
  • Improved the consistency of resource maps when playing across multiple devices
  • Improved the performance of the Random Planet Generator
  • Improved translation efficiency for Hestia messages
  • Completely reintegrated the ad system to fix several bugs related to Incoming Transmissions
  • Completely remade the Language Selection table for better performance
  • Removed several references to "transferring" GP, since that's not a thing anymore
  • Expanded Cloud Save diagnostics through Hestia
  • Increased the character limit for city and outpost names slightly
  • Reduced the font size of the Governor Details popup so nothing is below the fold
  • Replaced Wiki link in the Connect table
  • Reordered the Social offers in the Rewards section of the Store
  • Removed "Kusvika" as a city name suggestion
  • Allowed the user to choose the location of their first mine during the tutorial
  • Minor adjustments to several Native missions
  • Cleaned up some unnecessary logs in the diagnostics file
  • Enabled Cloud Save downloads even when anonymous
  • Hid the Incoming Transmission button when using Photo Mode
  • Deleted some unused assets, to slim the filesize
  • Switched the number at the left side of the Independence bar to the current population when playing as UNSA, for clarity
  • Refactored the "contact customer support" workflow to include suggested FAQ articles that might be relevant

Version 5.6[edit | edit source]

5.6 (iOS/Android/Windows)

  • Added retrograde rotation to Triton for scientific accuracy
  • Added support for singular product SKUs as LTE milestone rewards (e.g. “1 Culture Point” instead of “1 Culture Points”)
  • Added live refreshing of most (but not all) LTE variables
  • Added insta-kill of LTE games when they are disabled from Leanplum, or the dates are changed to not cover the current moment
  • Added correct icons and names for each SKU to LTE Pack popup and LTE milestones popup
  • Added the PlayerID onscreen if the GDPR popup isn’t accepted after 60 seconds
  • Added a special note in the Pause warning popup when playing an LTE game
  • Added the LTE milestone goal numbers (X / Y) to milestone detail popup
  • Added the LTE milestone goal numbers (X / Y) to main screen “priority” text
  • Added small progress bar to bottom of each LTE milestone box
  • Added Leanplum resources for disabling tutorial killswitch and QA promo codes
  • Added new Localization system through single Leanplum field for LTEs
  • Added some LTE analytics events in Prometheus
  • Added a Twitch social link to Store Rewards section
  • Added some null checks to prevent minor errors
  • Added an “is LTE Game” flag to Hestia diagnostics
  • Fixed a bug where resource maps in outposts would be blank, providing no resources anywhere
  • Fixed a bug where the Clear Cache button wouldn’t do anything
  • Fixed a bug where non-LTE games would have green borders in the Switch Games list
  • Fixed a bug where strings from Leanplum with linebreaks (“\n”) would not have linebreaks onscreen
  • Fixed a bug where the USD Governor override wouldn’t be applied immediately
  • Fixed a bug where passing the end date of a LTE would not end the event
  • Fixed a bug where LTE start and end times would be in local time, not UTC
  • Fixed a bug where the host character would not be bottom-aligned in the LTE Pack purchase popup
  • Fixed a bug where Random planets that start at Plant-Life habitability would immediately give free GP for “reaching Plant-Life habitability” when starting a game
  • Fixed a bug where SSOD reports were being sent in triplicate
  • Fixed a bug where the player would not be given the LTE last milestone's reward completely
  • Fixed a bug that would prevent users from completing the tutorial
  • Fixed a bug that would cause a blank “Popup Content” popup to appear
  • Fixed a bug that would show too-small text during LTEs when playing in an Asian language
  • Fixed a bug that could crash the app when taking a screenshot of the Firebase ID
  • Fixed a bug that would hide the LTE timer when paused
  • Fixed a mistranslation in Spanish
  • Fixed several localization errors with the LTEs
  • Fixed some Windows build errors
  • Improved FirebaseID font in Control Panel, for readability
  • Improved in-game analytics
  • Improved in-game diagnostics

Version 5.5[edit | edit source]

5.5 (iOS/Android)

  • Moved to a “global wallet” system for GP, rather than storing them per-world (NOTE: for reverse compatibility, each individual world must be opened in 5.5 for their total to be added to the new global wallet)
  • Added support for Limited Time Events, to begin soon!
  • Added several new random events focused on the Governors system
  • Added support for specific-governor promo codes
  • Added support for random planets that have life, but no Natives
  • Added a “Cancel Satellite Construction” option
  • Added a button to toggle the Orbital Surveyor when scanning for mines (after the player has built the Orbital Surveyor satellite)
  • Added a button for the “TG Store” onto the Game screen sidebar
  • Added several new options for the Cultural Community random event
  • Added a “Did You Know” popup for Stats page timeframes
  • Added elevation to the Village details screen
  • Added a few null checks to prevent Crashlytics non-fatals
  • Added more descriptive error messages for Cloud Save
  • Added a “?” button to the Offerwall option in the store, with extra info
  • Added Cloud Save Upload Size to Diagnostics
  • Added controls for Cloud Save filesize limit
  • Fixed another potential “Star Screen of Death” cause
  • Fixed a bug where the promo code history wasn’t being saved, so promo codes could be used repeatedly
  • Fixed a bug where the Daily GP Pack would fail to deliver after a few days
  • Fixed a Chinese translation error
  • Fixed a bug where AppDelegate would accidentally delete itself
  • Fixed a bug where FirebaseIDs would be blank in Hestia
  • Fixed a bug that would cause the app to freeze when the Trade Route Established pop up is triggered
  • Fixed a bug where using the Back button during Cloud Save login makes errors display for future logins
  • Fixed a bug where the app would freeze when trying to upload content to Hestia without internet
  • Fixed a bug where the Daily GP pack provides 2 days at first purchase
  • Fixed a bug where deleting a game would be undone after quitting and relaunching with Cloud Save (it would be re-pulled from the other device and un-deleted)
  • Fixed a bug that would crash at launch for some Android 10 devices
  • Fixed a bug where a small number of random event popups would be impossible to dismiss
  • Replaced the “Cloud Save” icon in some popups with one that isn't a wretched, festering crime against both God and Man in the eyes of Daniel
  • Switched Prometheus to batch-uploading event data
  • Switched the artwork for the podcast in the Store Rewards section
  • Updated the art for several governor characters
  • Updated IronSource and all ad networks
  • Optimized the Highway texture size to reduce memory usage
  • Optimized memory usage by changing some compression settings
  • [Windows] Encrypted mining resource maps to prevent cheating
  • [Windows] Fixed a bug where the Daily Governor Pack can be re-claimed when the PC's Regional format is changed

Version 5.4[edit | edit source]

5.4 (iOS/Android/Windows)

  • Fixed a bug where Governors could be unlocked/upgraded but they would revert as soon as you left the menu
  • Fixed a bug where, if you don't have 4 GP for the Welcome Back 4x button, it would send you to the Store page but the Welcome Back popup wouldn't re-appear when you leave the Store page, meaning you don't get those Welcome Back credits

Version 5.3[edit | edit source]

5.3 (iOS/Android)

  • Added visible Pluto and Charon in each other's skies (it's a binary world system!)
  • Added a "regenerate suggested name" button for naming cities and organisms
  • Added a warning popup when uploading dramatically smaller Cloud Save files, to prevent accidental data-wipes
  • Added better controls for hacker detection
  • Redesigned the Faction Selection screen to be prettier
  • Reduced the app's filesize to be under the "Cellular Download" limit
  • Replaced the blue “!” with a red bubble on the Governors hex when there’s a free pack available
  • Fixed a potential Star Screen of Death cause
  • Fixed a flicker in the Governor detail popups where you could see silhouetted characters for a split-second
  • Fixed a bug with the Hestia error logging on Windows
  • Fixed a bug that would fail to give enough money to finish the tutorial
  • Fixed a bug that would fail to save certain game changes, such as deleting worlds
  • Fixed a bug where the Last Uploaded timestamp for Cloud Save was in UTC
  • Fixed a bug where players couldn’t build the Planetary Defense Network on Cretacea in Beginner mode (now all satellites are available on Cretacea in Beginner mode)
  • Fixed a bug that would display the Worldkiller countdown over the Governors menu
  • Fixed a bug that could freeze the game on iPhone 11
  • Fixed a bug where Random Planets would un-delete themselves during Cloud Sync
  • Fixed a bug that would prevent FB logins to Cloud Save
  • Fixed a bug that would allow Governors to be assigned to abandoned cities
  • Fixed a minor bug with the Autosync description in the Control Panel
  • Fixed several minor bugs with the Governors system
  • Improved Star Screen detection
  • Improved efficiency of Governors section UI
  • Improved the functionality of the Update popup
  • Removed the Firebase Messaging Library, which could cause crashes
  • Re-added Crashlytics
  • Re-added the elevation key to the city/outpost placement screen
  • [iOS] Added “Sign in with Apple” button for Cloud Save
  • [Windows] Allowed control of the targeting reticle on the Place Mine screen using the keyboard
  • [Windows] Fixed a bug where taking a photo in Photo Mode would cause the Star Screen on the next launch

Version 5.2[edit | edit source]

5.2.1 (iOS/Android)[edit | edit source]

  • Added arrows to the Governor detail popups for faster navigation
  • Added “Extra Lab” events to Event Log
  • Added Prometheus tracking events for Governors
  • Added the Soletta goal to the Diagnostics message
  • Added scrollviews for the description paragraphs of the Stats pages when playing with Asian languages
  • Added middle names for Governors John Neherua and Sendhil Sharma
  • Added Governor information to Hestia Diagnostics
  • Fixed numerous text sizing issues throughout Hestia
  • Fixed a new Android crash in 5.2
  • Fixed a bug that would cause lag in the late-game
  • Fixed a bug that would cause the Star Screen of Death if the player somehow paused the game mid-FTUE, then quit and relaunched
  • Fixed a bug where languages with special characters (like ñ and é) would fail to display properly in the FAQ
  • Fixed a bug where GP from the tutorial could be transferred into other games
  • Fixed a bug where Governors would “Upgrade” multiple levels at a time, rather than one level per click
  • Fixed a bug where the icons would be misaligned in the Store pages
  • Fixed a bug where the countdown timers on the Store (Starter Pack, Governors packs) would disappear while the game is paused
  • Fixed a bug where the Game screen stats (habitability, population, date) would fail to update if the in-game year is more than 9999
  • Fixed a bug where GP from promo codes wouldn't be transferrable
  • Fixed a bug where the Fast Forward option would allow you to avoid the Culture Point delay on Expert mode
  • Fixed a bug where Hab numbers would be improperly formatted on Natural Satellites
  • Fixed a bug where Governors could be assigned before placing a city
  • Fixed a bug where Governors could be assigned to multiple cities simultaneously
  • Fixed a bug where the "Activate All" button would work without any Governors that have available boosts
  • Fixed a bug with the social GP rewards
  • Fixed a bug that would freeze the app when trying to start a new Native mission in a village that had recently been destroyed
  • Fixed a bug where players couldn't attach screenshots in Hestia
  • Fixed a typo in the description of Ariel
  • Fixed a translation error on the Governors screen
  • Fixed a minor bug with the Merch store
  • Fixed several localization errors
  • Slightly tweaked Europa’s starting stats
  • Improved error logging
  • Improved in-game warnings
  • Diagnostics are now auto-sent with “Other” type messages in Hestia

5.2 (iOS/Android/Windows)[edit | edit source]

  • Added Governors
  • Added the popup background blur effect
  • Added a “subscribe to podcast” link for The Science of TerraGenesis in the Rewards section of the store
  • Added support for Culture Points from promo codes
  • Added redesigned icons for the Horizon and Hephaestian factions
  • Added longitude/latitude to the header of the City/Outpost screen
  • Added extra diagnostic logs to the GDPR popup, to try to detect the Star Screen of Death
  • Switched from year to full date in the header of the Game screen, because it’s cooler
  • Fixed the letter spacing on the GDPR popup buttons to prevent a spillout in Russian
  • Fixed a blank “Popup Content” popup
  • Fixed a bug where too few credits would be given from mission completions during the tutorial, blocking the player
  • Fixed a bug where the oxygen levels would be increasing, despite the Stats page indicating negative growth
  • Fixed a bug that would prevent facilities from being demolished
  • Fixed a bug where the “Reduce Vapor Levels” mission would fail to complete even when no vapor was left
  • Fixed a bug where GP from promo codes would get the First Purchase Bonus
  • Fixed a bug with non-Latin characters (e.g. Japanese) displaying incorrectly in Hestia
  • Fixed a bug that would cause a stutter every 2 seconds on some iPads
  • Fixed a bug for players that use commas instead of periods to indicate decimal places
  • Fixed a bug where the FF popup could project impossible numbers (like negative temp)
  • Fixed a bug where manually rotating the planet wouldn’t be reset if you went directly to Hestia
  • Fixed a bug where Expert-mode timers would be applied to non-Expert games
  • Fixed a bug where the Planet Bundle list wasn’t working
  • Fixed a bug that would cause the FAQ to appear empty
  • Fixed a bug that would allow the user to bypass the tutorial when placing a mine
  • Fixed a bug that would allow the user to research more than 1 item of the same type
  • Fixed a bug where rounded facility effects would appear inconsistent in different places
  • Fixed a bug where the restore purchase button was not disabled without internet on iOS devices
  • Fixed a bug that would cause incorrect symbols to be displayed on Incoming Transmission popups when playing in Chinese
  • Fixed a missing translation in Russian for the Hire Extra Lab popup
  • Fixed several bugs related to the Mine Placement step in the tutorial
  • Fixed a crash in the TP SDK
  • Fixed a minor bug with the FB login flow
  • Fixed a Russian mistranslation
  • Fixed a Japanese mistranslation
  • Dramatically improved load times for planet spheres and flat maps, especially on worlds with many cities
  • Improved text wrapping for Asian languages by adding scroll views to all popups in those languages
  • Improved the flare effect for popups
  • Improved the Diagnostics message in Hestia, including Biosphere-specific info
  • Improved the formatting of Hestia logs
  • Improved all animations with ease curves
  • Improved diagnostics formatting
  • Stopped offering Incoming Transmissions for boosts that are already maxed out (within 30min of the maximum)
  • Stopped showing “GP/credits Obtained” popups during tutorial
  • Rearchitected how mission rewards are handled in the code
  • Replaced the FF icon in the Starter Pack popup with the new design
  • Applied a TP SDK update
  • Applied an EW SDK update

Version 5.1[edit | edit source]

5.1.8 (iOS/Android)[edit | edit source]

  • Added new Fast Forward packs to the TerraGenesis Store
  • Added numerous diagnostics designed to help fix the "Star Screen of Death" in a future update
  • Added a FB icon to the Cloud Save Login button
  • Fixed a bug that would give insufficient credits for new games, esp. during tutorial
  • Fixed a bug that would prevent outposts and cities from being placed
  • Fixed a bug that would prevent mines from being placed
  • Fixed a bug that would fail to save a screenshot in Photo Mode on Android
  • Fixed a bug with number formatting that can impact game saving and various button interactions
  • Fixed a bug where the Starter Pack popup would be offset incorrectly on iPhone X
  • Changed Facility Maintenance rules during tutorial, to prevent users from being blocked if they leave and come back before finishing the tutorial
  • Improved in-game analytics

5.1.7 (iOS/Android)[edit | edit source]

  • Fixed a bug where a city's population could exceed its Hab limit on Barren worlds
  • Fixed a bug where terraforming metrics could be negative
  • Fixed a bug where biomass could exceed the maximum, causing worlds to stop being green
  • Fixed a bug where Trickle Pack GP would fail to deliver
  • Fixed a bug where "habitability increased" popups would appear repeatedly
  • Fixed a bug where watching a Transmission for a Fast-Forward would still spend a Fast-Forward token

5.1.6 (iOS/Android)[edit | edit source]

  • Added extra GP on the first day of a Trickle Pack
  • Added a confirmation popup after fast-forwarding
  • Added auto-pausing while in the Hestia support screens
  • Added hiding of the Transmission button in the Fast Forward popup if no ads are offered
  • Added automatic re-opening of the fast-forward popup after watching an ad
  • Added tappable links to FAQ articles and Hestia messages
  • Added a note in the Control Panel advising players to save their Cloud IDs
  • Fixed a bug where the “days remaining” from the Trickle Pack popup could be negative
  • Fixed a bug where promo codes would get the First Purchase bonus
  • Fixed a bug where Bug-type issues in Hestia wouldn’t automatically send Diagnostics
  • Fixed a bug with the formatting in the Starter Pack popup on iPhone X
  • Fixed a bug with the engine plumes from Victory screen ships
  • Fixed a bug where fast-forwarding would skip the habitability threshold popups
  • Fixed a bug where city lights would fail to render
  • Fixed a bug where facilities would have inconsistent effects after building some on a Natural Satellite
  • Fixed a bug where the Time Traveler would happen erroneously
  • Fixed a bug where the Fast-Forward popup wouldn’t open in Simplified Chinese
  • Fixed a bug that would cause no clouds to appear on worlds with enough atmosphere to have them
  • Fixed a bug where randomized worlds would remain after all their saved games were deleted
  • Fixed a bug where a thin black line would appear in the atmosphere
  • Fixed a bug that could cause duplicate Hestia threads
  • Fixed a bug with Hephaestian pressure/temperature mission goals
  • Fixed a bug with the "Restore Purchases" button
  • Fixed a bug where players could start a game on a planet called "All"
  • Fixed a bug with the "Stabilize Temperature" mission when the Soletta is enabled
  • Fixed a minor bug with the Cloud Save UI
  • Fixed a minor bug with the Pause button UI
  • Fixed a minor bug with Fast Game Switching
  • Fixed a minor bug with the Load Game popup
  • Fixed a minor bug with the city minimaps
  • Fixed several minor bugs in the Trickle Pack implementation
  • Fixed a typo in Russian
  • Fixed an internal number format exception
  • Fixed an internal enumeration error
  • Improved fast-forward functionality while the Soletta is active
  • Improved biomass rendering on the Orbit Selection screen
  • Improved fast-forward popup projections in Biosphere games
  • Improved trade route rendering
  • Improved controls of the Photo Mode
  • Improved in-game analytics
  • Improved error diagnostics
  • Improved Cloud Save error codes
  • Improved Cloud Save efficiency
  • Altered Gaian victory condition UI in the Culture screen to be icon-based rather than progress bar-based

5.1.5 (iOS/Android)[edit | edit source]

  • Fixed a bug that would prevent purchases after updating from 5.1.2
  • Fixed a bug that would prevent transmissions after updating from 5.1.2
  • Fixed a bug with the Merch store background on iPhone X
  • Fixed a bug that would prevent Diplomacy and Conquest missions from being selected in Native villages
  • Fixed a bug where Biosphere games could never achieve Paradise status
  • Fixed a bug that would automatically mute external audio on launch
  • Fixed a bug where repeated “Research Complete” popups would appear
  • Fixed a bug where the attachment button wouldn’t work when sending a Hestia message
  • Fixed a blank popup during Halloween events
  • Improved diagnostics info through Hestia
  • Added a leanplum resource for disabling the Time Traveler event
  • Added Star Screen detection (automatic Hestia message after 30s)
  • Purchase issues in Hestia now auto-send diagnostics, like Bugs

5.1.4 (iOS)[edit | edit source]

  • Fixed a blurry app icon on iOS

5.1.3 (iOS/Android)[edit | edit source]

  • New popups will now appear under any existing popups, to avoid accidental taps
  • Added a “Fast Forward” button and projections calculator
  • Added support for repeatable ads through the Radio button
  • Added GP trickle packs to Store
  • Added Offerwall to Store
  • Added Shopify integration to Store for merch
  • Added auto-translation of Hestia FAQ
  • Added Photo Mode, from the camera button in View Planet mode
  • Added the ability to hire extra labs for simultaneous research
  • Added toggling of city icons on the flat map popup in View Planet mode
  • Added a “pin” button for choosing which Priority Mission will be shown on the front page
  • Added GP and Credit counts to the Load Game popup (only for games saved after 5.1.3)
  • Added “birthrate boost from watching an ad” option
  • Added a progress bar to ad popups, to show how long of a boost you already have
  • Added support for up to 3 random event popups being onscreen at once
  • Added a redirect to the Store when choosing to spend GP in the Welcome Back popup but you don’t have enough
  • Added Log file uploading through Hestia
  • Added a few new fields to the Hestia “Send Diagnostics” system
  • Added a new Halloween event
  • Added a new Fashion random event
  • Added analytics tracking for “No Connection” events in the Store
  • Added social links for Lacey and Discord
  • Fixed a bug where the FAQ title bar would have no text on iPhone XR
  • Fixed a bug where Hab numbers would be inconsistent
  • Fixed a bug where Cloud Save would cause the app to freeze
  • Fixed a bug where the First Purchase Bonus would be lost if you bought anything other than GP
  • Fixed a bug where the Game screen could fail to update
  • Fixed a bug where Native missions could be started even if you don’t have enough money for them
  • Fixed a bug where no change indicator would appear on the Biomass Stats Summary bar
  • Fixed a bug where facilities on Natural Satellites would have terraforming effects
  • Fixed a bug where Diagnostics messages in Hestia would be visible to the player
  • Fixed a bug where Hestia screenshots would fail to attach
  • Fixed a bug where starting a second game on a random world as the Hephaestians would give a Temp goal of 0
  • Fixed a bug that would show water on worlds without water
  • Fixed a bug that would show ice on worlds without ice
  • Fixed a bug where the View From Orbit button for a city would fail to be pointed at the city’s location
  • Fixed a bug that would allow the sun to shine through the planet
  • Fixed a bug that would incorrectly render the planet on the Victory screen
  • Fixed a bug that would allow Game Screen menus to overlap
  • Fixed a bug where the Space Elevator could be built in a city that isn’t on the equator
  • Fixed a bug where the Space Elevator wouldn’t be destroyed after the tether city is destroyed
  • Fixed a bug where abandoned cities wouldn’t reactivate after building a Hab
  • Fixed a bug where the darkened background of the Biospheres section wouldn’t reach the screen’s edge on the iPhone XR
  • Fixed a bug that would cause Incoming Transmissions to appear every few seconds
  • Fixed a bug where Expert players could get around the “two hours between Independence jumps” requirement by pausing the game
  • Fixed a bug where players could rename Natural Satellites
  • Fixed a bug where super-high-population worlds would have solid glow, rather than city lights
  • Fixed a bug that could duplicate games when cloud syncing
  • Fixed a bug with text spacing for Tier 3 facilities
  • Fixed a bug that could allow players to start a game on a planet called “Random”
  • Fixed a bug that would cause bold fonts on iOS and Android
  • Fixed a bug that would prevent the Sun from showing up in View Planet mode
  • Fixed a bug where Biosphere random events would fail to add effects to species
  • Fixed a bug that could allow Incoming Transmissions to appear during the penultimate tutorial step
  • Fixed a bug where Mutant Alien Biosphere species would revert to Earth-based tolerances
  • Fixed a bug where completed missions would continue to show on the Game screen
  • Fixed a bug where older phones would crash when entering the TRAPPIST-1 Orbit Selection screen
  • Fixed a bug where the Load Game popup would describe victory after only independence had been reached
  • Fixed a bug where city lights would fail to appear on the planet
  • Fixed a bug with the placement of the Research Progress view
  • Fixed a bug with the Restore Purchases button
  • Fixed a bug where achieving victory on a second world in a single session would freeze the app
  • Fixed a bug with the layout of the Research table
  • Fixed a bug with the Store on weak internet connections
  • Fixed a bug that would try to upload screenshots through Hestia even if no screenshot was selected
  • Fixed a bug where highlight boxes would move around tables
  • Fixed a bug that would prevent Incoming Transmissions from appearing
  • Fixed a bug that would cause the app to crash if you left the Mining screen open for hours
  • Fixed a bug with the layout of the Starter Pack popup
  • Fixed a bug that would cause the tutorial to freeze
  • Fixed a bug with the Starter Pack contents
  • Fixed a bug with the localization of the Archives
  • Fixed a bug with the City Abandoned popup for Natural Satellites
  • Fixed a bug that would cause crashes at random
  • Fixed a bug that could cause poor performance on older iPhones
  • Fixed a bug with merging Cloud Save data
  • Fixed a bug with the promo code system
  • Fixed a bug that would reopen submenus after switching games
  • Fixed a bug with the Saved Games list when switching games
  • Fixed a mistranslation in Portuguese
  • Fixed a mistranslation in Italian
  • Fixed a mistranslation in Simplified Chinese
  • Fixed a typo on the Load Game popup
  • Fixed a typo on the TRAPPIST-1 victory screen
  • Fixed a typo with the word "Genesis" because apparently we haven’t learned how to spell it in four years of working on this game
  • Fixed a spelling error because we can read good
  • Fixed a minor internal error with the Countdown labels
  • Fixed a GP exploit
  • Fixed an infinite credits exploit
  • Fixed some overlapping text in the Culture screen on the iPhone XR
  • Fixed several cloud save errors
  • Fixed the Starter Pack popup to show whatever content is offered from the Swrve resource
  • Fixed several mistranslations
  • Improved the appearance of biomass on the planet
  • Improved atmospheric rendering
  • Improved Cloud Saving efficiency
  • Improved the detection of the Time Traveller event
  • Improved analytics tracking
  • Improved internal logging process
  • Improved error reporting through Hestia
  • Improved the rendering of highways, especially on smaller worlds
  • Improved code efficiency during startup
  • Improved the Main Menu appearance
  • Improved the performance of promo codes
  • Improved the Priority Missions order for clarity
  • Are you seriously reading this entire list point-by-point?
  • Limited ad boost durations to avoid abuse
  • Altered how localization works in the code
  • Altered the starting techs for Hephaestian games
  • Moved the Transfer GP button to the first page of the Control Panel
  • Renamed a character in the Gaian faction description
  • Updated Mars’s starting stats for better accuracy
  • Updated Pluto’s starting stats for better accuracy
  • Updated holiday events for the next Lunar New Year
  • Optimized some alien organism effects on Random worlds
  • Rounded the Soletta output, for simpler calculations
  • Switched the YouTube link to our new channel

5.1.2 (iOS/Android)[edit | edit source]

  • Added visible trade routes to the surface of all worlds, after the random event
  • Added the Conspiracy Bundle IAP to the Store
  • Added a new city lights texture for better realism
  • Added tapping on Growth labels on the Stats page to switch to “per-hour” and “per-day”
  • Added green icon tinting on Stats Summary page when zones enter Paradise habitability
  • Added text explanations and guides when examining a Priority Mission
  • Added a "Send Diagnostics" button to Hestia for better customer support
  • Added a system for redirecting players who interrupt the game during the tutorial
  • Added the ability to offer boosts to the “Welcome Back” credits
  • Added support for varying the Starter Pack content
  • Added live-updating of next threshold on Culture section
  • Added a “Disable” button for the Soletta satellite
  • Added a “Check out the Rewards section” random event when there are some
  • Added in-game year to Event Log
  • Added more varied error codes related to Cloud Save
  • Added support for multi-item promo codes
  • Added on-screen current and goal numbers to most Priority Missions
  • Added support for multiple simultaneous missions
  • Added a small explanation to the Victory screen
  • Added a “Start a New Game” mission when finishing your first world
  • Added an indicator when viewing an FAQ section with no articles
  • Added Unity Cloud Diagnostics
  • Fixed several bugs with the tutorial
  • Fixed a crash related to the Cloud Save system
  • Fixed a bug in the Organism table related to culture choices
  • Fixed a bug in the Victory screen when playing in Turkish
  • FIxed a bug that would hide the All-Access Pass from showing in the Store
  • Fixed a bug that would improperly display overlays when taking a screenshot
  • Fixed a bug that would allow the sun to be seen through a planet
  • Fixed a bug that would render the Victory screen planets incorrectly
  • Fixed a bug that would give too many GP and credits during quick-start games
  • Fixed a bug that would allow players to achieve victory without seeing the Victory screen
  • Fixed a bug that would allow negative mission completion percentages
  • Fixed a bug where players would purchase the Starter Pack but not get the contents
  • Fixed a bug where it took two Hab facilities to populate a Natural Satellite
  • Fixed a bug where the Plague random event could hit the origin city twice
  • Fixed a bug where the lens flare would fail to finish animating
  • Fixed a bug where players could use the Satellites while paused
  • Fixed a bug where the natives of Chibania were generated incorrectly
  • Fixed a bug where the bundle button would be displayed incorrectly on the Orbit Selection screen
  • Fixed a bug where the victory ribbons on the Orbit Selection screen would block the camera button
  • Fixed a bug when trying to scroll through the Local Culture section on Natural Satellites
  • Fixed a bug with the starship animation on the Victory screen
  • Fixed a bug with Reduce Pressure missions when playing as the Sons of Hephaestus
  • Fixed a minor bug with the Paradise calculations
  • Fixed a minor bug with internal statistics
  • Fixed a minor bug with picture uploading through Hestia
  • Fixed a number of mistranslations
  • Improved atmospheric rendering of planets
  • Improved city lights rendering at dawn/dusk
  • Improved the internal structure of the Game Screen UI
  • Improved the phrasing of several tutorial steps
  • Improved the efficiency of the Cloud Save system
  • Improved the efficiency of the in-game purchase system
  • Improved the performance of the Victory screen by optimizing the spaceships
  • Improved the design of the Faction-specific victory requirement on the Culture screen when playing as the Sons of Hephaestus
  • Improved the rendering of biomass on the planet’s surface (no longer linear, now more varied and responsive to surface temp)
  • Improved the formatting and icons on the Incoming Transmission popups
  • Improved the “Research Complete” push notification text on iOS
  • Adjusted the location of the Starter Pack button for new users
  • Adjusted the revenue from Trade Treaties with Native Villages
  • Reformatted the Control Panel with a new “Cloud Save” section
  • Reformatted the Biomass Bar on the Stats Summary page when playing Biospheres to use green circles for clarity
  • Reformatted the Load Game popup to say “Independence” instead of “victory”
  • Reformatted the Local Culture to indicate effects are per-minute
  • Prevented the Random Planet Generator from generating any names of in-game worlds
  • Stopped offering mining revenue boosts from ads if the player owns no mines
  • Changed “Nickname” to “Username” when creating a new Hestia thread, for clarity
  • Reduced the secondary effects of alien biosphere organisms (e.g. they don’t cost money)
  • Reduced the “bump” value when rendering planets for softer features

5.1.1 (iOS/Android)[edit | edit source]

  • Improved lag when swiping through the Saved Games lists in the Fast Game Switching menu, the Orbit Selection screen, and the Random Planet Generator
  • Improved planet rendering of atmosphere and clouds
  • Improved formatting of Hestia thread list
  • Improved the formatting of Chinese language names in the Language list
  • Improved text formating on Victory screenshots
  • Hid all “cancel” and “X” buttons during the tutorial, to prevent players from getting off-track
  • Fixed a bug where the Native Birthrate on the Stats page in all cities would be 0, regardless of the population
  • Fixed a bug where credits would be collected from the Welcome Back popup and then immediately disappear
  • Fixed a bug where planet names wouldn't be translated on the Fast Game Switching menu
  • Fixed a bug where the Planetary Defense Network wouldn’t show up in screenshots from the camera button
  • Fixed a bug where the tutorial highlight frame in the Culture section would be misaligned on populated worlds
  • Fixed a bug where buttons from the UI would show up in a screenshot from the camera button in View Planet mode
  • Fixed a bug where using the camera button in View Planet mode would permanently freeze the UI
  • Fixed a bug where victory could be reached on planets with 0 population
  • Fixed a bug with Cloud Syncing on accounts with many games
  • Fixed a bug in the Russian version of the tutorial that would block users from getting past the Research step
  • Fixed a bug with uploading screenshots through Hestia
  • Fixed a bug that would cause native villages to be abandoned at the start of a game
  • Fixed a bug where cities would be abandoned randomly on Biosphere games
  • Fixed a bug where a Gaian random event could add biomass to a natural satellite
  • Fixed a bug that would change the player’s faction after victory on Historical Earths
  • Fixed a bug where there would be no confirmation pop-up after purchasing the Flat Planet Mode
  • Fixed a bug that would lock the UI when visiting the Satellites section on Beginner mode
  • Fixed a bug where players couldn't log into Cloud Save
  • Fixed a bug where the Hestia support screen would fail to load
  • Fixed a bug where rapidly tapping on the tutorial popup would prevent the highlight frame from appearing at the end
  • Fixed a bug where the Culture step of the tutorial would be shown repeatedly for some users
  • Fixed a bug where multiple Exit Confirmation pop-ups would be displayed if the "Back key" is stressed
  • Fixed a bug that would show the Welcome Back popup during the tutorial
  • Fixed a text overflow in the Switch Game list
  • Fixed several mistranslations
  • Fixed several minor Cloud Saving errors
  • Optimized server connections in several places
  • Added the Lens Flare effect to the Welcome Back popup

5.1 (iOS/Android)[edit | edit source]

  • Added Flat Planet Mode
  • Added a new, in-house customer support system
  • Added quick-start for new players, auto-launching them into a Gaian game on Mars with the tutorial enabled
  • Added a new Incoming Transmission button design (coming soon)
  • Added “victory completed” text to Stats Summary page after victory is achieved
  • Added several new random events
  • Added a random event for discovering Natives on Earth
  • Added a random event celebrating the Moon Landing
  • Added several new random events that only happen in Flat Planet Mode
  • Added more social links to Rewards section on second world
  • Added victory banners on Orbit Selection screen after achieving victory on a world (only applies to victories after installing 5.1)
  • Added “tap to continue” label to Worldkiller countdown popup, to make
  • Added tap-to-copy on the Firebase ID, lower-left corner of the Control Panelit clear that you can tap on it for more information
  • Added in-game years to the Culture section and Event logs
  • Fixed the starting air pressure and temperature of Titan
  • Fixed a bug with the background in the Orbit Selection screen on very-wide devices like iPhone XS
  • Fixed a bug with cloud saving on networks with a bad connection
  • Fixed a bug where you couldn’t build the Planetary Defense Network on Cretacea
  • Fixed a bug where there is no confirmation in-game about the GP's purchased amount
  • Fixed a bug where the missions menu could be activated from within other menus
  • Fixed a bug where the app crashes after accept terms and conditions
  • Fixed a bug where navigating through menus in Japanese the text starts disappearing
  • Fixed a bug where the Genesis Points section disappears from the Store in French language
  • Fixed a bug where the game may crash, freeze or take long time in any screen transition on mid to low end devices
  • Fixed a bug where external audio (like music) would auto-pause when launching TerraGenesis
  • Fixed a bug where Ragnarok’s cracks would only glow on the nightside of the planet
  • Fixed a bug where the tutorial highlight frame background wouldn’t reach the edge of the screen on iPhone X
  • Fixed a bug where the credit value on the header bar would jump, rather than animating the value up
  • Fixed a bug where there would be text spillouts on the Fast Game Switching cells
  • Fixed a bug where the Resolution change popup wasn’t localized
  • Fixed a bug where the Independence level would decrease
  • Fixed a bug where the user could quit the app during the beginning of the Victory animation, and thus miss the Victory screen
  • Fixed a bug where the text "No Connection" spills out from the purchase button in the Starter Pack
  • Fixed a minor bug with facility names on Stats page
  • Fixed a minor bug with the LaGrange Academy
  • Fixed several incorrectly-placed highlight frames during the tutorial
  • Tutorial: Fixed popups so the text doesn’t jump up row-by-row
  • Tutorial: Added a location suggestion for placing cities and outposts
  • Tutorial: Highlighted various “X” buttons to clarify player action
  • Tutorial: Players are now required to research something during the tutorial
  • Improved efficiency of the translation system
  • Improved cloud rendering on planets
  • Improved the rate of extra habitations for Sons during random event
  • Increased efficiency of the saving system
  • Adjusted several texture compression settings for better performance
  • Made several optimizations to memory handling for better performance
  • Limited “Echoes of the Past” event by mission years
  • Reduced the rate of Worldkiller events
  • Having the Planetary Defense Network built now gives you 50% more warning for Worldkillers
  • Removed the faction-specific requirement bar from the Culture screen on TRAPPIST-1 and Historical Earths worlds
  • Removed the habitability popup to improve game performance
  • Blocked all Incoming Transmissions until the end of the tutorial
  • Numerous minor tweaks and polishes to the tutorial

Version 5.0[edit | edit source]

5.0.3 (iOS/Android)[edit | edit source]

  • Improved the tutorial in several ways
  • Improved planet lighting on Victory screen
  • Improved the Error Code system for Cloud Save errors
  • Improved UI spacing on New Game Details screen
  • Improved Worldkiller menu spacing on extra-wide devices like iPhone XS
  • Added “?” help buttons to Organism table section headers in Biosphere section
  • Added push notification grouping on iOS
  • Added a note to the Random Planet Generator before purchase, clarifying its use
  • Added a “skip dialogue” option for Historical Earths worlds, when playing a second time after achieving victory
  • Added faction info popups to the Culture screen when tapping the faction icons
  • Added much clearer instructions for victory to Culture screen
  • Added the “Welcome Back” popup to the Notification Log
  • Added Native Villages (if there are any) and habitability status to the screenshot overlay text
  • Added planet name and faction icon to the Stats Summary screen
  • Added Time Traveller events to Event Log
  • Fixed a text spill out on the Satellite table
  • Fixed a bug where demolishing a mine would increase the ore amount in that location
  • Fixed a bug where a new organism’s name wouldn’t show in the input field
  • Fixed a bug where Gaian games would reach Victory without achieving Paradise status
  • Fixed a bug where the alien artifact on Asintmah would fail to fire
  • Fixed a bug where the Population Stats page wouldn’t show negative effects
  • Fixed a bug with incorrect upgrade time calculations
  • Fixed a bug with the Horizon victory condition mission
  • Fixed a bug with facility downgrading
  • Fixed a bug with upgrading a downgraded facility
  • Fixed a bug where a Worldkiller impact would reduce the air pressure of planets like Venus
  • Fixed a bug where the Current Priority on new worlds would be “none”
  • Fixed a bug where demolishing a facility you paid GP for wouldn’t retain the extra space
  • Fixed a bug with the flightpath of the ship on the Victory screen
  • Fixed a bug where Worldkiller missions didn’t actually cost any money
  • Fixed a bug with the facility names not loading properly when playing Biospheres on Lethe
  • Fixed a bug with the rating prompt
  • Fixed a bug with the planet positioning on the Victory screen
  • Fixed a bug with app permissions on Android
  • Fixed a minor bug with population calculations when building a new city
  • Fixed a minor bug with the hex button positioning
  • Fixed a minor bug with the GDPR popup
  • Fixed several “star screen of death” issues
  • Fixed several minor issues with the Pressure Stats page
  • Fixed several issues with saving
  • Fixed a bunch of mistranslations
  • Adjusted Natives Missions list order to be latest-first
  • Adjusted “Incoming Transmission” button so it doesn’t overlap the header bar
  • Adjusted the revenue from Natives Missions and Faction-specific random events
  • Adjusted text to read “independence” rather than “victory” on the Stats Summary screen
  • Worldkiller impacts now clear out and reload Priority missions
  • Reduced the rate of Worldkillers happening multiple times on a single world
  • Optimized rate of Cloud Save uploads
  • Numerous minor optimizations to the Cloud Saving system
  • Reduced the rate of the Industrial Accident random event
  • Allowed external app audio to continue playing when launching TerraGenesis (Note: TerraGenesis music will also continue to play, but can be disabled in the Control Panel.)

5.0.2 (iOS/Android)[edit | edit source]

  • Fixed a bug where the Planetary Defense Network would fail to finish construction

5.0.1 (iOS/Android)[edit | edit source]

  • Fixed a bug where blank Tresuunak popups appear infinitely on TRAPPIST-1
  • Fixed a bug that would cause planet misplacement when going from Satellites to Population sections
  • Fixed a bug where the Soletta goal field would appear blank
  • Fixed a bug where the popup flat map in the View Planet mode would overflow the screen
  • Fixed a bug where the planet would fail to load entirely
  • Fixed a bug with Sons of Hephaestus mission goals on some worlds
  • Fixed a bug that would grant infinite credits from Stabilize missions
  • Fixed a bug with the Local Culture effects on the Money Stats page
  • Fixed a bug where the mining resource isn't cleared between games
  • Fixed a bug where very, very biosphere-rich planets would appear neon green
  • Fixed a bug where city lights would remain when switching between worlds
  • Fixed a bug where the Planetary Defense Network satellite would never finish building
  • Fixed a bug where the Research and City screens don’t quite reach the bottom of the screen
  • Fixed a bug where Stats page descriptions would overflow on iPhone X
  • Fixed a bug that would log out users from cloud saving
  • Fixed a bug where the Incoming Transmission popup could be opened multiple times
  • Fixed a bug with planet movement when navigating from Satellite section to Biospheres and vice versa
  • Fixed a crash when switching between games on randomly generated worlds
  • Fixed a typo in the Facility Downgraded popup
  • Fixed a ton of mistranslations
  • Fixed an incorrect indication in the Mines tutorial
  • Fixed several issues in the tutorial
  • Fixed several minor menu animation bugs
  • Fixed several text spacing issues in non-English languages
  • Fixed several issues with localization of the Missions system
  • Fixed icon tinting in several places
  • Fixed several problems with the screenshot button on the Victory screen
  • Added a Cloud Save button to the Bundle List screen, so new players can access it without starting a game
  • Added an A/B test resource for transmission ship direction
  • Added localized date strings to Completed Missions and the Event log
  • Added a filter to prevent random planets from having profanity in the name
  • Added "Dysnomia" natural satellite to Eris
  • Added a timeout For Facebook Login
  • Added numerous translated strings
  • Building the Soletta on Earth now removes the "Climate Change" effect
  • Alana can no longer influence your Heat or Pressure on Vaalbara, to avoid flooding
  • Disabled the Planetary Defense Network satellite on Normal difficulty, since it only works on Expert mode
  • Limited the Android permission requests to only the devices that require them
  • Changed "degrees Kelvin" to "Kelvin" for accuracy
  • Changed "Mormon" cultural group to "LDS" for accuracy
  • Improved tutorial flow in several places
  • Improved visibility of FirebaseID in Control Panel
  • Improved in-game analytics
  • Improved in-game analytics events
  • Improved cloud save disabling from Swrve
  • Improved cloud save functionality from multiple devices simultaneously
  • Improved atmospheric sheen on older devices

TerraGenesis 5.0 (iOS/Android)[edit | edit source]

Tutorial Revamp[edit | edit source]
  • Rewrite tutorial
  • Added new multi-popup tutorial structure
  • Added faction characters to tutorial popups
  • Added Biosphere tutorial
  • Added steps for Control Panel, Pause button, and more
Final Graphics Updates[edit | edit source]
  • Completely redesigned planet graphics
  • Completely redesigned city lights
  • Added smooth sphere for all worlds
  • Added nightside-only effect to city lights
  • Added clouds obscuring city lights
  • Added atmosphere "sheen"
  • Added star animation for OrbitSelection screen
  • Added improved rendering of green from biomass
  • Added improved ocean color
  • Added softened normal maps under ice
  • Added better cloud transition from increasing pressure
  • Added brighter shallows to ocean rendering
  • Added parent planets and stars orbiting world on Game screen
  • Added craters and mountains to Random Planet Generator
  • Added octaves to Random Planet Generator noise for more realistic worlds
Faction Distinctions[edit | edit source]
  • Added faction-specific random events
  • Added faction-specific victory requirements
  • Added faction-specific culture restrictions
  • Added faction-specific priorities and goals when choosing Hephaestians
  • Added faction-specific warning when choosing Hephaestians
  • Added faction-specific starships to Victory animation
  • Added faction characters to FactionSelection screen
  • Added gameplay details to Faction description popups
  • Prevented random events from moving culture beyond boundaries
Natives[edit | edit source]
  • Added the Natives system
  • Added Village functionality, with all ancillary functions (flooding, abandonment, etc)
  • Added visible Villages to the globe and flat map
  • Added Natives support for randomized planets (25% chance)
  • Added randomized biospheres for Natives random planets
  • Added Native Mission system
  • Added happiness/familiarity systems
  • Added semi-random distribution of villages, based on topography
  • Added randomized species and culture generation
  • Added Natives random events
  • Added section about Natives to Victory text

Worldkillers
[edit | edit source]
  • Added randomized start
  • Added Planetary Defense Network satellite
  • Added countdown on Game screen
  • Added Worldkiller scene and interface
  • Added victory and failure results
  • Added Expert-only requirement

Historical Earths
[edit | edit source]
  • Added all seven playable worlds, textures, descriptions, etc
  • Added linear completion order
  • Added accurate starting stats for all worlds
  • Added Natives on Chibania
  • Added unique Culture section victory language
  • Added accurate starting years for all worlds
  • Added unique storyline and branching dialogue options
  • Added Project Ishtar stats section
  • Added unique victory text
  • Added unique random events
  • Added custom biospheres for all worlds
  • Prevented faction selection on certain worlds

Missions
[edit | edit source]
  • Added new Missions section to Game screen
  • Added progressive Mission reward system
  • Added faction-specific missions
  • Added adaptive mission generation, based on planetary needs

Cloud Saving
[edit | edit source]
  • Added cloud saving for all users
  • Added FB login for syncing games between devices
  • Added data merging between cloud and local data
  • Added cloud save ID to Control Panel, for support reference
  • Added multiple error handling methods, for ensuring data validity

UI/UX Improvements
[edit | edit source]
  • Reorganized Control Panel
  • Added iPhone X support
  • Added tooltip support in several places
  • Added terraforming-step infographic popup
  • Added new TerraGenesis logo to Main Menu
  • Added manual UI size controls
  • Added Pause option from Victory screen
  • Added persistent hex buttons to Game screen when entering subsections
  • Added random event log and notification log page
  • Added prompt to start next world on Victory screen
  • Added "downgrade facility" option
  • Added GDPR popup
  • Added auto-entrance after founding a new city or outpost
  • Added indication of change on Stats Summary page
  • Added tapping on each currency to open relevant Store section
  • Added fast game switching
  • Added in-game language selection
  • Added pinch-to-zoom and two-finger pan to manual rotation mode
  • Added finer Soletta control
  • Added text input for Soletta
  • Added link to cities directly from Stats page
  • Added clearer indications of current culture choices by bolding text
  • Added an animated Game menu opening
  • Added auto-opening of last subsection when returning to Game screen
  • Added in-game App Store rating on iOS
  • Added Montserrat font throughout the app
  • Added a confirmation popup for restoring purchases
  • Added sliders to Culture sections after LaGrange Academy is built
  • Added currency icons to header bar on Game screen
  • Added tap-to-highlight on all table rows
  • Added a Habitability status popup, to show planet progression
  • Added background tinting to planet descriptions on OrbitSelection screen, for easier reading
  • Added victory confirmation popup for Historical Earths
  • Added clearer description of water state changes on Water Stats page
  • Added bulk notification popup dismissal
  • Made GP transfer requirements clearer
  • Made "GP for Extra Facility" clearer
  • Reduced Biosphere warning to encourage engagement
  • Reduced city sizes relative to world size, so more cities and outposts can fit
  • Improved visibility of city/outpost names on map
  • Fixed lighting on Random Planet Generator
  • Fixed a popup on that Earth mentioned Independence
  • Fixed a bug that would prevent scrolling Random Planet info on small screens
  • Fixed a bug that would show no icon in "facility destroyed by meteor" popup
  • Fixed a bug on a TRAPPIST-1 infopanel
  • Fixed a bug with the spacing on the Satellite sidepanel
  • Fixed a bug with split screen functionality on Android
  • Fixed a bug where multiple menus would overlap on the Game screen
  • Fixed a bug where the "city online" popup would appear twice
  • Fixed a bug where the planet's name would overlap the "<" button
  • Fixed a bug where players could demolish natural satellites
  • Fixed a bug where going back from the Faction Selection screen would take you to the Random Planet Generator
  • Fixed a bug with the "View From Orbit" button on Natural Satellites
  • Fixed numerous untranslated strings
  • Fixed numerous text spillouts and spacing issues

Other Features
[edit | edit source]
  • Added a bunch of new random events
  • Added an awesome Victory animation
  • Added a counter event to the "Organized Crime" event
  • Added a preview for the cost of building a new mine
  • Added a ton of new default city names
  • Added THE EXPANSE to "Portrayals in Fiction"
  • Added tracking of total number of random events experienced in each game
  • Added Biospheres support for Random planets
  • Added soundtrack link to Store
  • Added 47 new cultural groups
  • Added permanent resource depletion from depleted mines
  • Added a link from the Biomass Stats panel to Biospheres section directly
  • Added "Did You Know" events for new and Beginner players
  • Added Earth Day random events
  • Added firebase analytics
  • Added TerraGenesis Wiki to the Connect table
  • Added various safeguards against flooding your world on Beginner mode
  • Added Patreon link to store
  • Added better security to the promo code system
  • Fixed local notification crashes
  • Fixed analytics tracking bugs
  • Fixed several crashes
  • Fixed several mistranslated strings from 4.9.41
  • Fixed Titan’s elevationRange
  • Fixed a bug that would point iOS users to the Google Play Store
  • Fixed a bug with the Cultural revenue not working properly
  • Fixed a bug from random seed based on too-long planet names
  • Fixed a bug in entry lookup in BackgroundEffects
  • Fixed a bug that would eat up storage space by retaining unnecessary texture files
  • Fixed a bug that would prevent the game from saving for Traditional Chinese players
  • Fixed a bug with the background when selecting planet OrbitSelection screen on wide devices
  • Fixed a bug with icon tinting in several places
  • Fixed a bug with the Alexander Winn social media links
  • Fixed a bug where random events would happen with 0 population
  • Fixed a bug where pausing the game would prevent the Time Traveler event
  • Fixed a bug with the rewarded video ad networks
  • Fixed a bug with the stats listing on the screenshot overlays
  • Fixed a bug where certain Biosphere species would have their Water Tolerances zeroed out, and go extinct
  • Fixed the Triton description
  • Fixed numerous typos and mistranslations
  • Fixed numerous lag issues and crashes
  • Updated the Archiver "In-Game Science" list
  • Updated bundle description for Moons of Jupiter
  • Altered vernacular for better use of "colony" terminology
  • Improved icon handling throughout the app
  • Improved Store functionality with giveaways, discounts, and more
  • Improved scrolling speed on Biosphere tables
  • Improved performance when transitioning between menus
  • Improved performance when playing continuously for long sessions
  • Improved planet texture compression for better quality and smaller filesize
  • Dramatically improved performance of Biosphere games (over 1,300x faster)
  • Dramatically improved performance of text translation and lookup

Version 4[edit | edit source]

Version 4.9[edit | edit source]

4.9.43 (iOS/Android)[edit | edit source]

  • Added a link to the TerraGenesis Soundtrack on iTunes in the Store page
  • Fixed a bug that would allow colonies to be built too close together
  • Fixed a bug that would cause the Cultural Revenue Boost to have no effect
  • Fixed a bug that would cause the "gear" button to overlay the "Stats Page" button when returning from View Planet mode
  • Fixed a bug that would cause the UI to stop working when playing in Traditional Chinese
  • Fixed a bug that would cause unexpected scrolling behavior with some tables
  • Fixed a bug with the Starter Pack purchasing system
  • Fixed a minor bug with the Starter Pack countdown
  • Fixed a minor bug that would prompt iOS players to review the game on Google Play
  • Fixed a minor capitalization bug on the Store screen
  • Improved the Starter Pack icon to use the "blue chips" visual for credits
  • Improved visibility of the Starter Pack
  • Improved in-game analytics

4.9.42 (iOS/Android)[edit | edit source]

  • Fixed a bug that would prevent the random events from happening for some users
  • Fixed a bug that would prevent holiday events from happening for some users
  • Fixed a bug that would prevent the game from saving when playing with Biospheres in Traditional Chinese
  • Fixed several Portuguese mistranslations
  • Fixed several typos
  • Improved in-game analytics

4.9.41 (iOS/Android)[edit | edit source]

  • Added a Shopify link to the redesigned Store
  • Added New Year events
  • Added Lunar New Year events
  • Added YouTube link to Rewards section of the redesigned Store
  • Added "Armenian" cultural group to the random event
  • Added an in-game indicator when the player receives a support response through Helpshift
  • Added social media links for following Alexander Winn to the Connect table
  • Renamed "Special Offers" section of the new Store to "Rewards" for better clarity
  • Improved visibility of the in-game Store, especially among new players
  • Improved the likelihood of various random events
  • Improved economy balancing
  • Improved in-game analytics
  • Fixed a significant crash on Android
  • Fixed a bug that would prevent Incoming Transmissions from being offered
  • Fixed a bug that would allow random events to happen before the Welcome Back popup has been dismissed
  • Fixed a bug that would give more GPs than promised from watching ads (Sorry!)
  • Fixed a bug that would show the Load Game info in English regardless of language selection
  • Fixed a bug that would cause the install size to be much larger than anticipated
  • Fixed a bug that would fail to include a download link when sharing a screenshot from the Camera buttons
  • Fixed an inaccurate reference to Triton in Greek mythology
  • Fixed several bugs with the localization of the redesigned Store
  • Fixed several bugs with the Korean translation
  • Fixed several bugs with the Spanish translation

4.9.40 (iOS/Android)[edit | edit source]

  • Completely redesigned the in-game Store
  • Added Planet/Bundle purchases to in-game Store page
  • Added Special Offers for free GP
  • Added "Starter Pack" IAP that is only available for the first 48 hours of play
  • Added bonus GP for first-time buyers
  • Added visible facility effects even when the facility is disabled
  • Added several metadata keywords for better Helpshift support
  • Added a Back button to the Faction Selection and New Game Details pages
  • Re-added the Patreon page to the Archives
  • Fixed a bug where Satellite GP Hurry costs wouldn’t decrease over time as the construction approaches completion
  • Fixed a bug where Helpshift would always appear in the same orientation
  • Fixed a bug where Android devices would fail to launch into the proper orientation
  • Fixed a bug where the targeting reticle would move when adjusting the Focus slider
  • Fixed a bug where the the Discount GP offer popup would have inconsistent number formatting
  • Fixed a bug where a game’s difficulty would not be displayed in the Load Game popup (Note: only happens after a game is re-saved after update)
  • Fixed a bug where some words would overlap in the Research table
  • Fixed a bug where the Main Menu button wouldn’t work on the Victory screen
  • Fixed a bug where the screen would go half-black after returning from lockscreen
  • Fixed a bug where the Satellites icon would be oversized
  • Fixed a bug where the add reward popup would be cut off on some screen sizes
  • Fixed a bug where the Notification Center would interfere with the Focus slider on the MinePlacement screen
  • Fixed a bug where the physical camera button wouldn’t work on some devices
  • Fixed a bug where the tutorial highlight brackets would display over the popup for some users
  • Fixed a bug where the Soletta slider would interfere with the virtual Back button on some Android devices
  • Fixed a bug where the Soletta completion timer would overlap with the benefit list
  • Fixed a bug where playing without a logged in Google Play Games account causes abnormal behaviors
  • Fixed a bug where constantly upgrading mines could reset their level back to Level I
  • Fixed a bug that would prevent oceans from having a "shine" and instead rendered them as matte blue
  • Fixed a bug that would cause cities to be flooded by the Soletta despite no change in sea level
  • Fixed a bug that would prevent holiday events from happening for new users
  • Fixed a bug that would occasionally cause a saved game to read as blank on Android
  • Fixed a bug that would show high-population cities as ovals rather than circles
  • Fixed a bug that would show an incorrect label on the "Deliver Credits" popup
  • Fixed a bug that would cause choppy scrolling in the Stats page
  • Fixed a bug that would cause Incoming Transmissions to come too frequently
  • Fixed a bug that would allow users to place mines underwater
  • Fixed a bug that would cause the app to display at the wrong resolution
  • Fixed a bug that would allow some timers to continue during paused games
  • Fixed a bug that would cause the Buy Bundle button not to work when zoomed into a planet on the OrbitSelection screen
  • Fixed a bug that would cause planets to be displayed incorrectly on small devices on the OrbitSelection screen
  • Fixed a bug that would cause planets to become misaligned when rapidly selecting and unselecting planets in the OrbitSelection screen
  • Fixed a bug that would cause planets to display incorrectly on older devices
  • Fixed a bug that would display a false error message when purchasing GP
  • Fixed a bug that would fail to update the Culture Point count when viewing the Culture menu
  • Fixed a bug that would allow players to repeatedly upgrade a facility instantaneously
  • Fixed a bug that would cause saved data to become corrupted during updates for a small number of players
  • Fixed a bug that would prevent players from building mines because of water when there isn’t water on the map
  • Fixed a minor bug with restoring planet purchases
  • Fixed a minor bug with the title animation on the Main Menu
  • Fixed a minor bug with the tutorial highlight bracket sizing on the Outpost screen
  • Fixed a minor bug with the implementation of the Google Play Games signin popup
  • Fixed a typo in the system for requesting reviews from players
  • Fixed a typo in the Heating Cluster description
  • Fixed several typos in non-English languages
  • Fixed several mistranslations in non-English languages
  • Fixed several untranslated strings in non-English languages
  • Fixed several misaligned strings in non-English languages
  • Fixed several inconsistencies in UI design
  • Fixed several minor crashes
  • Improved touch-based rotation on View Planet mode of Game screen
  • Improved the "O2" icon to make the "2" properly subset from the "O" rather than the same size
  • Improved the design of the "Discount GP" random event popup
  • Improved the city lights design, especially for large cities
  • Improved the zoom scaling when tapping a planet on the OrbitSelection screen
  • Improved the font size of planet descriptions on OrbitSelection screen
  • Improved the size of the "Load Game" collectionView on the OrbitSelection screen
  • Improved the lighting on the OrbitSelection screen
  • Improved in-game analytics in several places

4.9.38 (iOS/Android)[edit | edit source]

  • Added Helpshift integration for better player support, through the "?" button in View Planet mode
  • Added a warning on the Stats page when ice/vapor levels are getting too high
  • Added AdMob functionality for rewarded videos
  • Added "terrestrial plant support" label to Stats Summary page for Biospheres
  • Fixed a bug that would prevent completion notifications from working on certain devices
  • Fixed a bug that would display the wrong text for completion notifications on certain devices
  • Fixed a bug that would show the wrong value on the Stats Summary page when playing with Biospheres
  • Fixed a bug on Beginner mode where construction times in the Build Confirmation popup wouldn’t match the actual times once construction began
  • Fixed a bug where saved games would be erased when the phone runs out of battery, or other extreme cases
  • Fixed a bug that would cause the game to seem paused when it wasn’t in rare instances
  • Fixed a bug where the Stats Page facility lists wouldn’t scroll vertically
  • Fixed a bug where the targeting reticle changes position when moving the Focus slider on the MinePlacement screen
  • Fixed a bug that would open the Notification Center on iOS when moving the Focus slider
  • Fixed a bug that would show an oversized Satellites icon
  • Fixed a bug that would show blurry letters at some screen resolutions
  • Fixed a bug that would prevent the Back button on Android from closing the Research confirmation popup
  • Fixed a bug that would fail to update the Mining Revenue numbers for several seconds after getting a boost
  • Fixed a bug that would improperly display mine names
  • Fixed a bug that would show the tutorial highlight frame in the wrong position
  • Fixed a bug that would show a blank Incoming Transmission popup
  • Fixed a bug that would improperly place the Hex buttons in the New Facility screen
  • Fixed a bug that would allow the Culture screen to overflow the screen on super-wide devices like the iPhone X
  • Fixed a blue square on the "Upgrade Cancelled" popup
  • Fixed several formatting errors with the screenshot overlay text on the Game screen
  • Fixed several text spillouts in multiple languages
  • Fixed several mistranslations in multiple languages
  • Adjusted Soletta control slider position to avoid conflict with the iPhone X Home Bar
  • Adjusted the size of the "FOCUS" label on the MinePlacement screen
  • Improved local notification performance
  • Improved in-game analytics and stats tracking
  • [iOS] All changes from 4.9.37

4.9.37 (Android)[edit | edit source]

  • Fixed a bug that would hide the Pressure, Biomass, and Tier 2 facility buttons on the NewFacility screen for some devices
  • Fixed a bug that would fail to update the mining revenue for up to 30s after receiving a mining revenue boost
  • Improved the spacing of the Culture menu on extra-wide devices where it would overflow the bottom of the screen

4.9.36 (iOS/Android)[edit | edit source]

  • Increased the size of all UI elements on all menus, to make the app easier to read/use (Customizable sizing coming in a future update, if you prefer the smaller size.)
  • Fixed a bug that would cause the Time Traveller event when changing time zones
  • Fixed a bug that would cause some TRAPPIST-1 worlds to stop progressing
  • Fixed a bug that would cause Artificial Satellites to be instantly completed
  • Fixed a bug that would cause all colonies to be instantly abandoned when starting an Earth game with Biospheres
  • Fixed a bug that would prevent Biosphere stats from appearing in screenshots made with the Camera button
  • Fixed a bug that would prevent a Biosphere organism's health from influencing its Support Offered
  • Fixed a bug that would cause Trade Routes to be established between colonies with 0 population
  • Fixed a bug that would incorrectly capitalize the "A" in "Featured in a…" culture events
  • Fixed a bug that would hide the completion percentage labels when scrolling through the Bundle List table
  • Fixed a bug that would cause facilities not to update their outputs for several minutes after upgrading to Level X
  • Fixed a bug that would display "FREE" next to bundles other than the Terrestrial Planets in the Bundle List table
  • Fixed a bug that would display the "Buy Campaign" button in English regardless of language selection
  • Fixed a bug with the "fast switching between colonies" buttons when viewing Natural Satellites
  • Fixed a minor graphical glitch with the "Construction Canceled" popup
  • Fixed a minor delay in the update of the "(Game Paused)" text when pausing and unpausing the game
  • Altered the design of the Focus slider to avoid conflicting with the iOS Notification Center
  • Improved analytics & stats tracking
  • [iOS] Fixed a bug where the Update popup would direct players to the Google Play Store
  • [Android] Fixed a bug with the Adaptive Icon on Android 8+
  • [Android] All changes from 4.9.35

4.9.35 (iOS)[edit | edit source]

  • Improved lag, especially for players with many saved games
  • Fixed a bug that would prevent changes in the background, as though the game was paused when it wasn't paused
  • Fixed a bug that would show minimaps (as though the colony was on the planet's surface) on the ExamineColony screen for natural satellites in the Satellites section
  • Fixed a bug that would prevent the screen rotation from changing
  • Fixed a bug that would show the new Pause button when taking a screenshot with the Camera button in "View Planet" mode
  • Fixed a bug that would show the "Welcome Back" popup when renaming a colony
  • Improved Stats page scroll responsiveness
  • Improved the color of biomass on Bacchus
  • Increased the font size of several labels throughout the app (many more font size increases to come in future updates)
  • Added tappable links to the red/blue icons on Stats Summary page
  • Added sliding animation to Stats page buttons, rather than instant jump
  • Numerous under-the-hood improvements to tracking and analytics

4.9.34 (iOS/Android)[edit | edit source]

  • [iOS] Switched to the Unity version of TerraGenesis
  • Fixed "glowing planets" bug
  • Fixed a bug that would add biomass consumption on the Stats page, rather than subtracting it
  • Fixed a bug with faction icon tinting in a popup
  • Fixed a bug with push notification icons
  • Fixed a bug that would allow the Tresuunak to be fired multiple times consecutively on TRAPPIST-1 worlds after Huanca
  • Fixed a bug that would show the "incoming transmission" button when taking screenshots with the camera button on GameViewController
  • Fixed a bug where the "+5% industrial" random event popup would not dismiss
  • Fixed a minor bug with the Welcome Back popup appearing mid-play
  • Fixed a minor typo
  • Fixed several mistranslations, especially in French
  • Fixed several incorrect behaviors on TRAPPIST-1 worlds
  • Fixed several incorrect behaviors on analytics tracking
  • Improved save file management
  • Improved city lights design
  • Improved stats tracking
  • Added page-based scrolling to Stats page
  • Added fast switching between colonies and outposts from ExamineSite screen
  • Added a more-obvious Pause button to the Game Screen in "View Planet" mode
  • Added additional holiday events
  • Added version number to corner of Control Panel, for easier debugging
  • Changed support link to point to UserEcho rather than email
  • Prevented "dust storm" events on planets with no atmosphere
  • Soletta is now auto-set to current temp upon construction, rather than ideal temp, to avoid sudden flooding
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