Certain events can only take place on your world when you are playing with the Biospheres feature enabled, instead of the Biomass feature. In order for these events to take place, you also need to have, or have had, species alive on your world.

Harsh Winter[edit | edit source]

A particularly harsh winter has temporarily reduced the health of [species] by [-%]

Temporary health reduction for that species, visible in 'modifier' part of a species' health calculations.

Poaching[edit | edit source]

Poachers have begun aggressively targeting [species] specimens, resulting in a permanent reduction of the species health by [-%].

Permanent health reduction for that species, visible in 'modifier' part of a species' health calculations.

Rough Weather[edit | edit source]

A terrible storm has temporarily reduced the health of the [species] by [-%]

Favorable Summer[edit | edit source]

A particularly favorable summer has temporarily boosted the health of the [species] by [-%].

This can be good, but if you are playing on Expert mode, you may need to stop this from happening by culling the species a little bit, as you don't want this species to eat species that support it to extinction. The change in health is represented within the 'modifier' part of species' health calculations.

Popular Pet[edit | edit source]

After a popular celebrity started raving about their new [species], people all across [world] have started getting their own, resulting in a [-%] boost to its health.

I am not sure if this boost is temporary or permanent, please add that info here.

Resurrection[edit | edit source]

A wild [species] has been discovered surviving on the surface of [world]! Previously thought to be extinct, our scientists are thrilled to announce that the [species] has not completely died out after all!

Prerequisite: Hhave a species that's gone extinct.

Mutation[edit | edit source]

Scientists have discovered a very unusual [species] during a routine conservation sweep. Further investigation revealed that the species has mutated, spawning a sister species that is being called [Native/Variant] [species]!

This can be very annoying, as it can introduce traits that unbalance your oxygen or temperature levels.

New Niche[edit | edit source]

Specimens of the [species] have found a new niche in their local ecosystem. Our scientists are predicting that it will results in a [-%] boost to the species overall health!

This can be good, but if you are playing on Expert mode, you may need to stop this from happening by culling the species a little bit, as you don't want this species to eat species that support it to extinction. The change in health is represented within the 'modifier' part of species' health calculations.

Anthropocentric Adaptation[edit | edit source]

Several [species] specimens have begun exhibiting anthropocentric behaviors, benefiting from nearby human populations to boost their own wellbeing by as much as [+%].

This can be good, but if you are playing on Expert mode, you may need to stop this from happening by culling the species a little bit, as you don't want this species to eat species that support it to extinction. The change in health is represented within the 'modifier' part of species' health calculations.

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