New player looking for tips on how to play? Start here.
The videos are a bit slow to get to the point. Set them to double speed to get there faster.
Starting New Games and Switching Between Them[edit | edit source]
You don't have to finish one game before you can start the next. You can even have multiple save files for the same world going at the same time. This can be done by going to the settings -> main menu and just start a new game.
Don't bite off more than you can chew though, and make sure to pause games you will not be coming back to in a while.
Early Game[edit | edit source]
City Placement[edit | edit source]
The first thing you need to pay attention to when placing a new city is elevation. Place cities on as high elevation as possible (like Olympus Mons or any mountain/volcano/some highland), to make flooding or melting as unlikely as possible. The same goes for placement of outposts and mines (though I'd recommend just not bothering with mines at all).
The second thing to pay attention to, is that you build a second hab(itation), so in case you lose one of them, your city doesn't become abandoned and you lose all culture you had in there. (you'll find more about culture later)
Space Credits[edit | edit source]
You can try to gain space credits from culture, but if you really need space credits, you can mine (However, this is useless sometimes.). Start by placing an outpost on the map and build a mine. On the mine placement interface, find an area with a lot of resources (where you see green or yellow under the selected resource).
The second way to earn space credits efficiently is to quickly research (you need a lot of GP for this) and build a lot of Spaceports. Counter the effects by having some Sequestration Plants (because they give pressure except if your world has almost no pressure like the AtmoGen Suite, can be used only on worlds 90 kPa and below). (However, this does not work on Expert Difficulty because it does not generate revenue, so use Normal Mode for this.)
Facilities[edit | edit source]
To terraform any world, you will need to use facilities, which are unlocked by researching them. Start with the temperature, then pressure, water, oxygen, biomass or biosphere. (Pay attention to oxygen than any other stats.) To build a facility, go to the desired city and press "Build New Facility". (This depends on each world, tho but you can also start with the pressure first most of the time.)
If your world's water is so huge, and still beyond the goal, decrease the water/water ice/water vapor and then cool down or heat up your world. After cooling it down/heating it up, the pressure will alter the temp and water. After this, use the Soletta to put back the temp into the normal level.
You can upgrade them by clicking on the facility and pressing upgrade. Doing so will upgrade it by one level. You can only upgrade it to level V or 5, but a random event can get it to level X or 10.
Mid-late Game[edit | edit source]
Space Credits[edit | edit source]
A much more stable way to earn credits is through Culture Revenue. Build a second city or so, and wait for the Trade Route Established event to pop up. It will give you far more credits than mining, and while mines are exhausted after a while, Culture Revenue doesn't stop as long as your city has inhabitants. After it has been abandoned, culture resets.
Governor Exploit[edit | edit source]
Note: This exploit no longer works due to recent updates.(I think it's now only doable in pc as of now 2/5/2021). Closest thing to this in the mobile version is using fastfowards while a govenor is boosting.
Population and Birthrates[edit | edit source]
Population is a very important feature. Having a high number of population allows you to build more facilities in one city, but it also means more people will be killed if something happens. A basic Habitation Unit provides 100 habitations (depending on your world's culture it may be more or less).
Birthrates measure how fast your population grows. It can be increased with facilities, random events, and naturally/natively. A high population means higher natural or native birthrates. A Children's Creche increases the birthrate by 10 per minute without culture affections.
Genesis Points[edit | edit source]
There is no limit to the number of ads you can watch to get GP.
Depending on your playstyle, it can be good to use GP early game to speed up research, to buy credits or to speed up building, but mostly these should be used to buy gold card packs for governors since those are a long term investment. So do not spend too much of these.
Stabilizing Worlds[edit | edit source]
Once you've reached habitable or paradise habitability, you probably want to stabilize a world's stats so you don't have to worry about it becoming uninhabitable again. The easiest way to do this (does not work on Biosphere mode except you can cull or conserve a species) is to just disable some facilities and demolishing some that are useless once you've reached habitable status. That does not includes habitation facilities. If it gets uninhabitable in the future, the other people will seal in the habitations.
Learn more here.
If you want to leave a world unpaused for a long time, make sure to build a Sky Farm satellite, because if you don't, your population will eventually grow so fast and become so big that they eat the biomass faster than it can grow, and the biomass will eventually collapse.
Factions[edit | edit source]
The easiest faction to reach victory with is Horizon Corporation, because it has faction events that give you a lot of credits, and because its faction goal is not super hard to reach (accumulate 1 billion credits).
The hardest is the Sons of Hephaestus, this is hard because you won't put it into habitable stats because you need to do nothing there. Also, it is also hard on Venus and other high pressure worlds because of the Facility Crushed event that is annoying to you. If you play in Sons of Hephaestus, you can place your city or outpost or mine wherever you want, but be careful on worlds that have water (like Earth). As you may accidentally flood them by raising the sea level.
Stats Page[edit | edit source]
See our page on the Stats Page for full information, but here I quickly want to point out two things that are super useful but easy to miss.
The first is that you can use the page to make the game calculate how much your planetary stats will change per hour or per day by clicking the change/min at the bottom or press or click the Fast Forward Hours to see when your world be habitable or not (by sliding the control to the fast forward hours (but don't press 1 hr for Transmission/--GP)). This is very useful for knowing if your world is going to be okay while you sleep or something.
The second thing is that clicking a facility on the Stats Page will take you directly to the city that facility is in, so you can quickly adjust it, disable it or enable it. This can be useful for when your world threatens to become uninhabitable and you need to act quickly.
Community[edit | edit source]
The TerraGenesis discord and reddit communities are very active, and developers are present there, so you can ask them questions. They also spread information about updates there.
More[edit | edit source]
Anything else you want to know more about?
|Terrestrial Planets||Mercury · Venus · Earth · Moon (Luna) · Mars|
|Moons of Gas Giants||Moons of Jupiter • Moons of Saturn • Moons of Uranus • Moons of Neptune|
|Moons of Jupiter||Io · Europa · Ganymede · Callisto|
|Moons of Saturn||Tethys · Dione · Rhea · Titan · Iapetus|
|Moons of Uranus||Miranda · Ariel · Umbriel · Titania · Oberon|
|Moons of Neptune||Triton|
|Dwarf Planets||Ceres · Pluto · Charon · Makemake · Eris · Sedna|
|TRAPPIST-1||Damu · Aja · Huanca · Ruaumoko · Asintmah · Ostara · Aranyani|
|Fictional Planets||Bacchus · Pontus · Lethe · Ragnarok · Boreas|
|Historical Earths||Vaalbara · Rodinia · Cambria · Cretacea · Dania · Chibania · Ultima|