New player looking for tips on how to play? Start here.

The videos are a bit slow to get to the point. Set them to double speed to get there faster.

Starting New Games and Switching Between Them[edit | edit source]

How_To_Start_a_New_Game_-_TerraGenesis_Tutorials

How To Start a New Game - TerraGenesis Tutorials

TerraGenesis_Tutorials-_How_To_Switch_Worlds

TerraGenesis Tutorials- How To Switch Worlds

TerraGenesis_Tutorials-_How_To_Pause

TerraGenesis Tutorials- How To Pause

You don't have to finish one game before you can start the next. You can even have multiple save files for the same world going at the same time. This can be done by going to the settings -> main menu and just start a new game.

Don't bite off more than you can chew though, and make sure to pause games you will not be coming back to in a while.

Earning Credits[edit | edit source]

While the game's tutorial tells you to start mining to earn credits, mining is not actually a very efficient way of earning credits. A much more stable way to earn credits is through Culture Revenue. Build two cities, and wait for the Trade Route Established event to pop up. It will give you far more credits than mining, and while mines are exhausted after a while, Culture Revenue doesn't stop as long as your city has inhabitants. To make sure your cities won't be abandoned, build at least two Hab facilities per city, so that if something happens to one of them, you still have the other facility left.

The second way to earn credits efficiently is to quickly research and build a lot of Spaceports. (However, this does not work on Expert Difficulty)

City Placement[edit | edit source]

The first thing you need to pay attention to when placing a new city is elevation. Place cities on as high elevation as possible, to make flooding or melting as unlikely as possible. The same goes for placement of outposts and mines (though I'd recommend just not bothering with mines at all).

The second thing to pay attention to, is that you want at least one city to be within 3 degrees of the equator, so you can use it as a socket city for a Space Elevator satellite late game.

Governor Exploit[edit | edit source]

With the help of clever switching between worlds, you can make governors' booster abilities give you far more than they should be able to. Learn how here.

Genesis Points[edit | edit source]

TerraGenesis_Tutorials-_How_to_Transfer_GP-0

TerraGenesis Tutorials- How to Transfer GP-0

You earn these by watching transmissions (ads, not yet available on PC version), by achieving victory on worlds, by making worlds habitable, and by completing live events.

There is no limit to the number of ads you can watch to get GP.

Depending on your playstyle, it can be good to use GP early game to speed up research, to buy credits or to speed up building, but mostly these should be used to buy gold card packs for governors since those are a long term investment.

Stabilizing Worlds[edit | edit source]

Once you've reached habitable or paradise habitability, you probably want to stabilize a world's stats so you don't have to worry about it becoming uninhabitable again. The easiest way to do this (does not work on Biosphere mode) is to just disable all facilities once you've reached habitable status. That includes hab facilities, since now that your world is habitable, your population does not need those anymore.

Learn more here.

If you want to leave a world unpaused for a long time, make sure to build a Sky Farm satellite, because if you don't, your population will eventually grow so fast and become so big that they eat all biomass, and then they all die off at once.

Factions[edit | edit source]

The easiest faction to reach victory with is Horizon Corporation, because it has faction events that give you a lot of credits, and because its faction goal is not super hard to reach (accumulate 1 billion credits).

Stats Page[edit | edit source]

How_To_Calculate_Change_Over_Time_-_TerraGenesis_Tutorials

How To Calculate Change Over Time - TerraGenesis Tutorials

The Stats Page can be overwhelming in the beginning, but it's the most useful tool you've got for monitoring your world's planetary stats and quickly navigating to the facilities you want to change.

See our page on the Stats Page for full information, but here I quickly want to point out two things that are super useful but easy to miss.

The first is that you can use the page to make the game calculate how much your planetary stats will change per hour or per day by clicking the change/min at the bottom. This is very useful for knowing if your world is going to be okay while you sleep or something.

The second thing is that clicking a facility on the Stats Page will take you directly to the city that facility is in, so you can quickly adjust it, disable it or enable it. This can be useful for when your world threatens to become uninhabitable and you need to act quickly.

Community[edit | edit source]

The TerraGenesis discord and reddit communities are very active, and developers are present there, so you can ask them questions. They also spread information about updates there.

More[edit | edit source]

Anything else you want to know more about?

Biomass Biospheres Earning Credits Blog Posts
Culture Difficulty Modes Events Ribbons
Factions Genesis Points Habitability Worlds
Native Civilization Population TerraGenesis Store Buildings
Satellites Worldkiller Asteroids Research Lava Worlds
Mining Time Flat Planet Mode Easter Eggs
Change log Governor PC Version Soundtrack
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